Forum Discussion
BadMayh3m
3 years agoSeasoned Ace
In Russell's case the team could of gear down the car for the track then his 2nd maybe the same as our 4th.
This would also help explain why the game is around 2 sec faster than rl.
mariohomoh
3 years agoHero (Retired)
@BadMayh3m Gear ratios are fixed for the season. The teams send them at the start of the race calendar and that's it, there's no tweaking on a track by track basis.
But yeah, different cars have different ratios. Plus there are the torque curves of each engine.
At the end of the day, I guess it mostly comes down to the tyre model. How much grip each axle has under different loads. F1 22 broke new grand in the franchise as it significantly increased the number of data points in the load sensitivity of the tyres, and Greco is a dedicated workhorse. The next iterations have a good shot at being more realistic now that the underlying systems were updated like this.
But yeah, different cars have different ratios. Plus there are the torque curves of each engine.
At the end of the day, I guess it mostly comes down to the tyre model. How much grip each axle has under different loads. F1 22 broke new grand in the franchise as it significantly increased the number of data points in the load sensitivity of the tyres, and Greco is a dedicated workhorse. The next iterations have a good shot at being more realistic now that the underlying systems were updated like this.
- BadMayh3m3 years agoSeasoned Ace@mariohomoh I did not know that!
Thanks for the info😎
About F1® Franchise Discussion
Join other players talking about classic F1® games here.4,993 PostsLatest Activity: 16 days ago
Recent Discussions
- 16 days ago