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@nicolas1423 wrote:hello, can someone tell me how to remove ice on kerb option please ?
cause I don't understand why I can't reaccelerate on kerb
Stop driving over them under acceleration, especially the higher ones, and angled ones. Flat ones you should be ok with still. Staying off of them though will likely solve your problems.
It would definitely be nice if they could decide whether they are drivable or autospins and not change their mind from year to year of the game.
- Ultrasonic_773 years agoHero
@captainzachevil wrote:It would definitely be nice if they could decide whether they are drivable or autospins and not change their mind from year to year of the game.
Do you think its particularly different to last year? I've not driven all tracks yet but can't say I've noticed an obvious difference myself. And like last year I generally think it's more realistic that we have to be careful about how we handle kerbs too.
- mariohomoh3 years agoHero (Retired)
@Ultrasonic_77Particularly? Nope. And I'd say the "bulk" of the modest difference actually comes from the handling characteristics of the car (torque and traction specially) rather than any changes to the kerbs parameters.
- Darius19793 years agoSeasoned Newcomer
just finished watching zandvoort q irl, I can say kerbs physic is unreal, irl f1 cars put throttle on all kerbs possible while in game is impossibile you spin everytime, need a fix absolutely
furthermore just finished zandvoort in game and after cinematic pit stop my car went inito box and the I found my car in the middle of finsh straight stopped lol 🤔
- 3 years ago@Ultrasonic_77 Why do you think my comparison is to F1 2021 being the point that they made these changes or being the examples of not being able to make up their mind? Autospin was a thing from f1 2010 to about 2012 and then they started moving away from it and then suddenly back in 2021. It's really irritating because I thought it was more interesting when they were making kerb mounting more disruptive to the cars pace vs outright disasterous spinning. (Around F1 2017-2020 I think?)
- Ultrasonic_773 years agoHero
@captainzachevil wrote:
@Ultrasonic_77Why do you think my comparison is to F1 2021 being the point that they made these changes or being the examples of not being able to make up their mind? Autospin was a thing from f1 2010 to about 2012 and then they started moving away from it and then suddenly back in 2021. It's really irritating because I thought it was more interesting when they were making kerb mounting more disruptive to the cars pace vs outright disasterous spinning. (Around F1 2017-2020 I think?)I just asked a question 🙂. You hadn't clearly defined what you were referring to. For info. previous F1 games I've played are 2015,2017, 2020 and 2021 so I'm not familiar with all of your examples.
Just my personal opinion but I really didn't have a problem with the kerbs in F1 2021 and don't right now in F1 22. I like that learning how kerbs can be taken is a part of the challenge of the game. I've not tried but I assume that turning TC on makes them less of a challenge for those that prefer this. Possibly the 'Surface Type' simulation setting makes a difference too? Not sure if kerbs count as on or off track here. Something you might like to experiment with just in case it makes the game more enjoyable for you.
I don't fully accept the 'autospin' term by the way, since how the car will react does always seem to depend on steering angle, acceleration and gear rather than purely if a kerb is touched or not. This is what some other posters have been referring to above I believe.
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