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@Ultrasonic_77Kerbs were a challenge in the game before they reintroduced this f1 2012 and before spinning behavior. They actually were bad for your pace which is a bit more realistic in how they should behave. Also underbody damage should have completely negated the need for these kerbs to behave like this... but apparently we need to have the worst of both worlds. Body damage and spinouts from the kerbs! (Body damage from bumping on the kerbs is at least realistic...)
I'm also generally frustrated that they have apparently added a high speed cornering threshold into the games now so you can basically oversteer into a spin on cornering now too. It's incredibly frustrating because there is basically no solution to this paticular problem that was introduced in F1 2021 without switching from a controller to a wheel. (Gotta spend those hundreds of dollars that I don't have!)
@captainzachevil wrote:@Ultrasonic_77Kerbs were a challenge in the game before they reintroduced this f1 2012 and before spinning behavior. They actually were bad for your pace which is a bit more realistic in how they should behave.
I'll be interested in what others think but it's not obvious to me that this was more realistic. Different grip levels across the rear axle will lead to a risk of spinning, and indeed that there is a risk of spinning in the game comes out of a physics model that factors this in.
I'm lucky enough to be able to race on a wheel* so I can't comment on any controller specific issues and do have sympathy if you feel more at a disadvantage there. Others posting in this thread have more controller experience though.
*Not high-end FWIW: a Thrustmaster T300RS wheel that I bought about 7 years ago, T3PA Pro pedals, using a Wheel Stand Pro and sitting on my sofa.
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