Forum Discussion
this is not an issue with the game files themselves, it is simply an effect of capping low fps, you would fine this with most games.
Even if this is would be a thing (that it actually works so that lower fps, less curb effect), the higher fps still gives other advantages than can make you faster, biggest advantage being less input lag, which increases accuracy of the controls.
I watched crossplay streams quite a bit during the beta weekends and I never saw any clear advantage from console players over PC, it was usually the opposite.
Anyway, if this is true, IMO it's big problem only if proven in the hands of really skilled players.
Interesting nevertheless and I would be really interestring to hear comments about this from the devs... It could be true, as that would explain why some players think some curbs are easier on xbox for example compared to PC (who run the game often on higher fps compared to consoles)
- 3 years ago
@IleleeeHere's a better demonstration of what @pet05ppl0uyv was showing in his video.
I set up the flashback so I had almost no input and hit the kerb in the same way every time, all I do is steer full left on controller.
Multiple flashbacks with unlocked and locked FPS to show consistency.
FPS is shown in the top left corner.
It's not rng. Physics are tied to FPS and it affects kerbs.
- 3 years ago
Are you actually joking Codemasters right? What the hell is this? Fix it now!
- 3 years ago
I couldn't get this to reproduce in Career or Grand Prix mode, but got it to reproduce in time trial.
My guess is that the lower FPS means your game and the server are communicating slightly less frequently, so that you're "skipping" the frame / communication where the floor of the car hits the kerb.
Might have been my error in trying to reproduce, but I think it would make sense that the "online" versions would trigger slightly differently based on communications with the server.
This is the same reason / thinking that in shooters you want to play on a server with the highest tick rate possible, same with racing games, on lower FPS / tick rate servers (my assumption is that F1's servers are 64 tick rate at most) things can often feel "random", but in actuality can be reproduced reliably if something happens "between" frames or ticks of the server. Changing the FPS of the game itself on the client side effectively just doubles how wide the gap is that the thing can occur between.
Could anyone else test in GP or Career mode who has higher FPS (mine maxes at 100 or so) to see if it's occurring offline as well, or just online?
- 3 years ago
So do you think PS4/5 players with 60hz has an advantage over PS5 players with 120hz as well? 🤔
About F1® Franchise Discussion
Recent Discussions
- 9 hours ago
- 10 hours ago
Weekly Warrior Trophy
Solved12 days ago- 15 days ago