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I couldn't get this to reproduce in Career or Grand Prix mode, but got it to reproduce in time trial.
My guess is that the lower FPS means your game and the server are communicating slightly less frequently, so that you're "skipping" the frame / communication where the floor of the car hits the kerb.
Might have been my error in trying to reproduce, but I think it would make sense that the "online" versions would trigger slightly differently based on communications with the server.
This is the same reason / thinking that in shooters you want to play on a server with the highest tick rate possible, same with racing games, on lower FPS / tick rate servers (my assumption is that F1's servers are 64 tick rate at most) things can often feel "random", but in actuality can be reproduced reliably if something happens "between" frames or ticks of the server. Changing the FPS of the game itself on the client side effectively just doubles how wide the gap is that the thing can occur between.
Could anyone else test in GP or Career mode who has higher FPS (mine maxes at 100 or so) to see if it's occurring offline as well, or just online?
So do you think PS4/5 players with 60hz has an advantage over PS5 players with 120hz as well? 🤔
- 3 years ago@taattor You're mixing up your things a bit. If they're on 60 FPS - yes - if they're just on a 60 hz monitor/TV - no. Difference being the system / game is producing more frames (and thus the physics interactions) than your screen can actually display, but the "stuff" will still happen on those frames since it's being produced and you'll see the effect.
It's like how the ideal way to play a shooter is at 288 FPS (minimum) on a 144 hz monitor (this is an example, there are higher refresh rate monitors and all now, so this has gone up) so there's zero possibility you'd ever miss anything, as the two may not line up exactly.- Nuvolarix3 years agoSeasoned Ace
@CgSquall wrote:
@taattorYou're mixing up your things a bit. If they're on 60 FPS - yes - if they're just on a 60 hz monitor/TV - no. Difference being the system / game is producing more frames (and thus the physics interactions) than your screen can actually display, but the "stuff" will still happen on those frames since it's being produced and you'll see the effect.
It's like how the ideal way to play a shooter is at 288 FPS (minimum) on a 144 hz monitor (this is an example, there are higher refresh rate monitors and all now, so this has gone up) so there's zero possibility you'd ever miss anything, as the two may not line up exactly.Hi, I'm a bit confused here, do you mean if one plays Standard Mode (speaking of PlayStation) which is low from rate (60 fps) should have the "benefits" of the bug? I guess no matter which is the monitor able to display. Am I wrong?
While if one plays Performance Mode, which is high frame rate (120 fps) will suffer harder kerbs behaviour etc.? Once again I would guess no matter about the monitor, but I may be totally misled here 😕
Thanks,
Nuv- Ultrasonic_773 years agoHero
@Nuvolarix wrote:Hi, I'm a bit confused here, do you mean if one plays Standard Mode (speaking of PlayStation) which is low from rate (60 fps) should have the "benefits" of the bug? I guess no matter which is the monitor able to display. Am I wrong?
While if one plays Performance Mode, which is high frame rate (120 fps) will suffer harder kerbs behaviour etc.? Once again I would guess no matter about the monitor, but I may be totally misled here 😕
Thanks,
NuvDo you have a 120 Hz display? If not then there is no point using anything other than Quality mode (what I believe you're referring to as 'Standard'). If you do have a 120 Hz display then you have the option of using Performance mode at 120 Hz (assuming you're playing on PS5), which is what I use.
On PC it has been demonstrated that there can be a couple of disadvantages of higher vs lower frame rates, but generally comparing 60 fps with 180+ fps. Codemasters have previously said that the fundamental game physics are the same across all platforms so my best guess is that the there also a difference between 60 and 120 fps on PS5 but that it is less significant as the difference in frame rate is smaller. You can try to test for yourself but when I had a quick look last night I realised it's harder to do this than PC as we have to go back to the main menu to changes the graphics mode. The downside of this is that it prevents us using flashbacks for consistency. If you do have the time and inclination to try to test this I'll be interested in what you find, but trying to be as repeatable as possible will be important.
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