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I couldn't get this to reproduce in Career or Grand Prix mode, but got it to reproduce in time trial.
My guess is that the lower FPS means your game and the server are communicating slightly less frequently, so that you're "skipping" the frame / communication where the floor of the car hits the kerb.
Might have been my error in trying to reproduce, but I think it would make sense that the "online" versions would trigger slightly differently based on communications with the server.
This is the same reason / thinking that in shooters you want to play on a server with the highest tick rate possible, same with racing games, on lower FPS / tick rate servers (my assumption is that F1's servers are 64 tick rate at most) things can often feel "random", but in actuality can be reproduced reliably if something happens "between" frames or ticks of the server. Changing the FPS of the game itself on the client side effectively just doubles how wide the gap is that the thing can occur between.
Could anyone else test in GP or Career mode who has higher FPS (mine maxes at 100 or so) to see if it's occurring offline as well, or just online?
@CgSquall Very good points and thanks for the information, though I was able to reproduce it in GP mode.
Short clip here, same as my previous just in GP mode with the same car setup.
- EA_Kent3 years agoCommunity Manager
Hi everyone,
We appreciate the reports on this.
We've passed this along for a look.- 3 years ago
Hi there, thanks for that.
Here's an even better example of that bug, recreated with the same principle in mind.
This one is for those neglecting the fact that it actually is a thing: https://streamable.com/o6sy3c- 3 years ago
Anybody tried this on F1 2021? Or on F1 22 on Series X, but switching between performance and quality mode (120fps vs 60fps), with VRR on and compatible screen of course?
If I have time later, I could try F1 22 on Series X myself, but if anybody beats me to it...
In any case, doesn't look like curb RNG to me, if it's easyly to reproduced. Hard to imagine that this wouldn't affect anything else than just using the curbs...
Sounds really serius issue, but I still have some doubts how much a problem it really is, considering general benefits of having higher fps in a racing game especially.
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