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@CgSquall Very good points and thanks for the information, though I was able to reproduce it in GP mode.
Short clip here, same as my previous just in GP mode with the same car setup.
Hi everyone,
We appreciate the reports on this.
We've passed this along for a look.
- 3 years ago
Hi there, thanks for that.
Here's an even better example of that bug, recreated with the same principle in mind.
This one is for those neglecting the fact that it actually is a thing: https://streamable.com/o6sy3c- 3 years ago
Anybody tried this on F1 2021? Or on F1 22 on Series X, but switching between performance and quality mode (120fps vs 60fps), with VRR on and compatible screen of course?
If I have time later, I could try F1 22 on Series X myself, but if anybody beats me to it...
In any case, doesn't look like curb RNG to me, if it's easyly to reproduced. Hard to imagine that this wouldn't affect anything else than just using the curbs...
Sounds really serius issue, but I still have some doubts how much a problem it really is, considering general benefits of having higher fps in a racing game especially. - 3 years ago@pet05ppl0uyv I think it's clear that there is a difference.
It's worrying because if it becomes true that the physics interaction with curbs is tied to FPS, I wonder what other physics calculations could be tied to FPS too, which would be 100% wrong.- 3 years ago
LOL, Jarno and probably a lot of eSport guys on PSGL are running 60fps in the Monza race right now. Going over those curbs just like that...
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