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Hi everyone,
We appreciate the reports on this.
We've passed this along for a look.
Hi there, thanks for that.
Here's an even better example of that bug, recreated with the same principle in mind.
This one is for those neglecting the fact that it actually is a thing: https://streamable.com/o6sy3c
- 3 years ago
Anybody tried this on F1 2021? Or on F1 22 on Series X, but switching between performance and quality mode (120fps vs 60fps), with VRR on and compatible screen of course?
If I have time later, I could try F1 22 on Series X myself, but if anybody beats me to it...
In any case, doesn't look like curb RNG to me, if it's easyly to reproduced. Hard to imagine that this wouldn't affect anything else than just using the curbs...
Sounds really serius issue, but I still have some doubts how much a problem it really is, considering general benefits of having higher fps in a racing game especially. - 3 years ago@pet05ppl0uyv I think it's clear that there is a difference.
It's worrying because if it becomes true that the physics interaction with curbs is tied to FPS, I wonder what other physics calculations could be tied to FPS too, which would be 100% wrong. - 3 years ago
LOL, Jarno and probably a lot of eSport guys on PSGL are running 60fps in the Monza race right now. Going over those curbs just like that...
- 3 years ago
@IleleeeYep, this is entertaining to watch. This needs to be fixed.
Edit: Clip from PSGL earlier today of Brendon Leigh talking about it possibly being fixed in a few weeks.
https://clips.twitch.tv/SincereSpunkyTubersResidentSleeper-Gx2MiHDMDxzn70Dh
He also talks about it for a minute here.
I'm curious what 'fixed' means in this context. Would 60fps physics/kerbs become the norm or will kerbs launch your car regardless of fps? From his comments it sounds like he's expecting the latter. I guess it doesn't matter either way really as long as it's consistent.
- 3 years ago@Crunchar Interesting to hear that they have said so clearly that it will be fixed to the eSport guys. Does it indicate that they have some hack fix in mind or that the problem is not really about physics tied to fps, but more isolated.
It would be great, if they would be open about this and explain the cause of the problem, but hard to see it happening.
If it's really so that physics is tied to fps, it's harder to believe that the effects of that would be limited just to curbs... (or maybe they have already solutions/hacks in place to mitigate that in other places) - Ultrasonic_773 years agoHero
@Crunchar wrote:I'm curious what 'fixed' means in this context. Would 60fps physics/kerbs become the norm or will kerbs launch your car regardless of fps?
I was thinking the same. I believe an expected consequence of the physics changes this year was to reduce the amount extreme corner cuts were unrealistically viable in the game so I suspect the goal would be to match the higher fps performance if possible. For eSports/online racing I guess what matters most is consistency though.
- 3 years ago
@Ultrasonic_77 wrote:
@Crunchar wrote:I'm curious what 'fixed' means in this context. Would 60fps physics/kerbs become the norm or will kerbs launch your car regardless of fps?
I was thinking the same. I believe an expected consequence of the physics changes this year was to reduce the amount extreme corner cuts were unrealistically viable in the game so I suspect the goal would be to match the higher fps performance if possible. For eSports/online racing I guess what matters most is consistency though.
Just a guess but maybe matching higher fps is not the fix they're applying here based on this statement by PSGL and this one by WOR. Cancellation and delay due to 'significant differences between retail and esport builds'. I would imagine every player in those leagues could hit higher fps so to be unwilling to play the retail build indicates to me it might not be the same physics as high fps. Just speculating at this point I guess but I hope the retail build gets the changes very soon.
- Ultrasonic_773 years agoHero
@Crunchar wrote:Just a guess but maybe matching higher fps is not the fix they're applying here based on this statement by PSGL and this one by WOR. Cancellation and delay due to 'significant differences between retail and esport builds'. I would imagine every player in those leagues could hit higher fps so to be unwilling to play the retail build indicates to me it might not be the same physics as high fps. Just speculating at this point I guess but I hope the retail build gets the changes very soon.
First up it's sad to see those leagues suspended. I was enjoying watching them.
Regarding the fps related fix I guess the goal would be to make performance as independent of fps as possible. Depending what current fps this may be equivalent to could make it tricky to match in the retail build. I'm sure there will be hardware capability variations across the participants too.
I suppose there could also be additional eSports build differences unrelated to fps. I'm sure those involved in eSports will be told to not share the details.
- 3 years ago@Crunchar Well, if the physics was tied to fps, doing a proper fix and not some hack, would probably mean it could and probably have wider effect than just how the curbs behave.
Just yesterday I read comment from one of the eSport guys who was lowering the fps and seeing how it affects the curbs, that he was also faster on tracks where you curb riding is not a thing.
But yeah, there are probably other changes and fixes in the eSport build that eventually end up in the consumer build as well. They are just now in a real hurry to get that eSport built solid for the competition that should start around September-October, so they are prioritizing that. - 3 years ago
@ea/codemasters is there any news when the problem will be fixed?
could it be that there was no problem with the release version?
- Ultrasonic_773 years agoHero
@Lillhelm wrote:could it be that there was no problem with the release version?
Sadly no. The issues identified were in the current main release version. Definitely on PC, and actually you've reminded me I keep meaning to test for myself on PS5.
*I think what you meant, as distinct from this being an eSports only problem? If you meant the launch version of the game then most won't be in a position to test now. I doubt it's changed personally but anything's possible!
- 3 years ago
I was going to ask the same: No news about this fix? It has to be top 1 on the fixes list. While this bug is happening, unfair races are happening all over the world on PC.
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