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@Ultrasonic_77 wrote:
@Crunchar wrote:I'm curious what 'fixed' means in this context. Would 60fps physics/kerbs become the norm or will kerbs launch your car regardless of fps?
I was thinking the same. I believe an expected consequence of the physics changes this year was to reduce the amount extreme corner cuts were unrealistically viable in the game so I suspect the goal would be to match the higher fps performance if possible. For eSports/online racing I guess what matters most is consistency though.
Just a guess but maybe matching higher fps is not the fix they're applying here based on this statement by PSGL and this one by WOR. Cancellation and delay due to 'significant differences between retail and esport builds'. I would imagine every player in those leagues could hit higher fps so to be unwilling to play the retail build indicates to me it might not be the same physics as high fps. Just speculating at this point I guess but I hope the retail build gets the changes very soon.
@Crunchar wrote:
Just a guess but maybe matching higher fps is not the fix they're applying here based on this statement by PSGL and this one by WOR. Cancellation and delay due to 'significant differences between retail and esport builds'. I would imagine every player in those leagues could hit higher fps so to be unwilling to play the retail build indicates to me it might not be the same physics as high fps. Just speculating at this point I guess but I hope the retail build gets the changes very soon.
First up it's sad to see those leagues suspended. I was enjoying watching them.
Regarding the fps related fix I guess the goal would be to make performance as independent of fps as possible. Depending what current fps this may be equivalent to could make it tricky to match in the retail build. I'm sure there will be hardware capability variations across the participants too.
I suppose there could also be additional eSports build differences unrelated to fps. I'm sure those involved in eSports will be told to not share the details.
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