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@CgSquall wrote:
@taattorYou're mixing up your things a bit. If they're on 60 FPS - yes - if they're just on a 60 hz monitor/TV - no. Difference being the system / game is producing more frames (and thus the physics interactions) than your screen can actually display, but the "stuff" will still happen on those frames since it's being produced and you'll see the effect.
It's like how the ideal way to play a shooter is at 288 FPS (minimum) on a 144 hz monitor (this is an example, there are higher refresh rate monitors and all now, so this has gone up) so there's zero possibility you'd ever miss anything, as the two may not line up exactly.
Hi, I'm a bit confused here, do you mean if one plays Standard Mode (speaking of PlayStation) which is low from rate (60 fps) should have the "benefits" of the bug? I guess no matter which is the monitor able to display. Am I wrong?
While if one plays Performance Mode, which is high frame rate (120 fps) will suffer harder kerbs behaviour etc.? Once again I would guess no matter about the monitor, but I may be totally misled here 😕
Thanks,
Nuv
@Nuvolarix wrote:
Hi, I'm a bit confused here, do you mean if one plays Standard Mode (speaking of PlayStation) which is low from rate (60 fps) should have the "benefits" of the bug? I guess no matter which is the monitor able to display. Am I wrong?
While if one plays Performance Mode, which is high frame rate (120 fps) will suffer harder kerbs behaviour etc.? Once again I would guess no matter about the monitor, but I may be totally misled here 😕
Thanks,
Nuv
Do you have a 120 Hz display? If not then there is no point using anything other than Quality mode (what I believe you're referring to as 'Standard'). If you do have a 120 Hz display then you have the option of using Performance mode at 120 Hz (assuming you're playing on PS5), which is what I use.
On PC it has been demonstrated that there can be a couple of disadvantages of higher vs lower frame rates, but generally comparing 60 fps with 180+ fps. Codemasters have previously said that the fundamental game physics are the same across all platforms so my best guess is that the there also a difference between 60 and 120 fps on PS5 but that it is less significant as the difference in frame rate is smaller. You can try to test for yourself but when I had a quick look last night I realised it's harder to do this than PC as we have to go back to the main menu to changes the graphics mode. The downside of this is that it prevents us using flashbacks for consistency. If you do have the time and inclination to try to test this I'll be interested in what you find, but trying to be as repeatable as possible will be important.
- Nuvolarix3 years agoSeasoned Ace
@Ultrasonic_77 wrote:
@Nuvolarix wrote:Hi, I'm a bit confused here, do you mean if one plays Standard Mode (speaking of PlayStation) which is low from rate (60 fps) should have the "benefits" of the bug? I guess no matter which is the monitor able to display. Am I wrong?
While if one plays Performance Mode, which is high frame rate (120 fps) will suffer harder kerbs behaviour etc.? Once again I would guess no matter about the monitor, but I may be totally misled here 😕
Thanks,
NuvDo you have a 120 Hz display? If not then there is no point using anything other than Quality mode (what I believe you're referring to as 'Standard'). If you do have a 120 Hz display then you have the option of using Performance mode at 120 Hz (assuming you're playing on PS5), which is what I use.
On PC it has been demonstrated that there can be a couple of disadvantages of higher vs lower frame rates, but generally comparing 60 fps with 180+ fps. Codemasters have previously said that the fundamental game physics are the same across all platforms so my best guess is that the there also a difference between 60 and 120 fps on PS5 but that it is less significant as the difference in frame rate is smaller. You can try to test for yourself but when I had a quick look last night I realised it's harder to do this than PC as we have to go back to the main menu to changes the graphics mode. The downside of this is that it prevents us using flashbacks for consistency. If you do have the time and inclination to try to test this I'll be interested in what you find, but trying to be as repeatable as possible will be important.
Yes sorry didn’t remember the correct label, Standard = Quality. And yes I’m currently with a 120+ hz monitor running Performance Mode on PS5.
True also with PS you cannot switch between Quality and Performance if not returning to the Main Menu. Once well trained my pace should be consistent enough to test it the same, but my eyes have begun to “suffer” the lower refresh rate, at least in my quick attempt I was struggling 😕
- Ultrasonic_773 years agoHero
@Nuvolarix wrote:...but my eyes have begun to “suffer” the lower refresh rate, at least in my quick attempt I was struggling 😕
For me that's reason enough to just stick with 120 Hz and not worry about any possible other small differences between modes.
- Nuvolarix3 years agoSeasoned Ace
@Ultrasonic_77 wrote:
@Nuvolarix wrote:...but my eyes have begun to “suffer” the lower refresh rate, at least in my quick attempt I was struggling 😕
For me that's reason enough to just stick with 120 Hz and not worry about any possible other small differences between modes.
Sure, even if a self-respecting driver for half a tenth would even cut a finger! 🥳
- 3 years ago
Did this affect consoles as well? Was it properly fixed? From some random comments from forums and vague tweets from esports players, it seems that the fix made only for the PC version didn't actually solve the issue and another proper fix was made for the esports build, but not the public build.
- Ultrasonic_773 years agoHero
@REDRA-11 wrote:Did this affect consoles as well? Was it properly fixed? From some random comments from forums and vague tweets from esports players, it seems that the fix made only for the PC version didn't actually solve the issue and another proper fix was made for the esports build, but not the public build.
I've never personally seen anything convincing to prove that consoles were affected. It's harder to test on PlayStation due to having to go back to the main menu to change modes, so flashbacks can't be used. This lead to me personally give up trying to test this, but better/more consistent drivers would have had a better chance of doing so.
Even on the eSports build there was confusion over whether the issue was fixed or not. There was a change made to the public build claiming to address this issue (on PC) which I think at least helped but I've not gone digging for tests of how successful it was.
I'm pretty confident it's as 'fixed' as it's going to be for the current game though.
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