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Ah ok, so it's a known issue? I don't understand how they did not figure that out previously when they were making the performance patch. I actually did notice it I think around august last year, but then I stopped playing the game because I hated how the car was handling. Now I made some mods to the tyre wear and it seems to have fixed the problems I had with the car suddenly snapping on me mid race, even though it still happens sometimes. I increased the front tyre wear by 12.5 percent and also modded the rear tyres to heat up a little less by 5 percent. The car feels so much better when the tyres degrades evenly.
Could also be by design. Placebo so to speak. As problem with a fully maxed car last year made it a pain in the rear to control
- DonBlanko3 years agoSeasoned Scout
Oh damn.. there are so much things to do to keep the game playable in career.
In F1 2020 and 2021 there was a bug, that the AI seems to become faster the more the cars become upgraded too. Thats why we had to lower down the AI by 2 or 3 Points after each season, to keep the AI level on your own level.
Is this bug still in F1 2022 by the way?
Now we also have to restart ever session.. good that you've find a solution for it. I didn't buy F1 2022 because I read about too much bugs.
Now we can be sure that this bug will by transfered in F1 2023 too. How do you solve the problem in coop careers? I mean there is no solution to restart a session if I remember correctly.
- ScarDuck143 years agoLegend@DonBlanko Not sure it can. But then I don’t play co-op 😔
- svensen863 years agoRising Scout
Seriously? I mean I had a break for a few months,but F1 season brought me back and it is cool to be back after a few Updates. But this workaround is new for me 😄 yesterday I was in Abu Dhabi, Q1 out,then restart session,made it to Q3. Is that a known and serious taken issue? The I lost a couple of qualy's because of that.
Same I did in the race,restart directly and finished 4th , started at 10th.
So this workaround you all do actually?
- ImpartialCross063 years agoRising Traveler
Yes, I remember the AI becoming faster and faster the more you upgraded the car in previous versions and to be honest I'm not even certain if this is still in
the game or not because I feel the difficulty is so all over the place that I can't even tell. To me it seems they have added some kind of variability to the level of AI
even at the same difficulty. Which if they have done this I think it's really bad because people are more consistent on the level they're at than they think.
In the FIFA games they have something similar were sometimes playing on professional they AI suddenly can play as they were 1 or 2 levels above the difficulty
you're at. I think this kinda work for a football game in the sense that you can't control all players on the field but I would hate it if they implement this.
I stopped buying FIFA because of this dynamic difficulty thing because it's nerfs your players and make them feel sluggish to control which is a pain in the ***!
Anyhow, I think the AI drivers should be able to vary in their performance but I think this variance should be fairly minor and only be a consistency attribute on drivers themselves rather
than the whole field varying together on the same difficulty. Preferably they would have an attribute for how often the AI driver perform at their top level and another attribute for
how much they could drop from their top level in milliseconds.
The reason I think there is some kind of variability on the AI is that I can the life of me not even come close to setting the difficulty right in this years game. At least in the previous
editions of the game I knew which tracks the AI always was good at and could plan accordingly by lowering the level and increasing the difficulty. There is certainly still
varying by the AI from track to track but there seems to be something even more than this this year. So I find it hard to even tell if they improve from year to year like previously.
- ScarDuck143 years agoLegend
@ImpartialCross06There’s a number off reasons why the Ai feels all over the place in this years game.
Firstly by design Codemasters make the Ai harder year on year. I set the Ai 10-20 points Lower compared to last year. This year has definitely seen a bigger jump.
Also Tyre temps. Ai are not effect the same way human drivers are. Mainly they are not effect by carcass temps. So if you set tyre temps to carcass and surface. Ai always have their temps at optimal. Human players are significantly handicapped on tracks where managing temps is an issue. Such as Hungary where they melt or in wet conditions where it takes humans forever to heat up the tyres . Personally I just use surface only now so I’m on a level playing field to the Ai on every track. And don’t need to adjust the Ai.
As for Ai on being funky in other occasions there’s another thread that explains that brb I’ll go and find it
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