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Yes, I remember the AI becoming faster and faster the more you upgraded the car in previous versions and to be honest I'm not even certain if this is still in
the game or not because I feel the difficulty is so all over the place that I can't even tell. To me it seems they have added some kind of variability to the level of AI
even at the same difficulty. Which if they have done this I think it's really bad because people are more consistent on the level they're at than they think.
In the FIFA games they have something similar were sometimes playing on professional they AI suddenly can play as they were 1 or 2 levels above the difficulty
you're at. I think this kinda work for a football game in the sense that you can't control all players on the field but I would hate it if they implement this.
I stopped buying FIFA because of this dynamic difficulty thing because it's nerfs your players and make them feel sluggish to control which is a pain in the ***!
Anyhow, I think the AI drivers should be able to vary in their performance but I think this variance should be fairly minor and only be a consistency attribute on drivers themselves rather
than the whole field varying together on the same difficulty. Preferably they would have an attribute for how often the AI driver perform at their top level and another attribute for
how much they could drop from their top level in milliseconds.
The reason I think there is some kind of variability on the AI is that I can the life of me not even come close to setting the difficulty right in this years game. At least in the previous
editions of the game I knew which tracks the AI always was good at and could plan accordingly by lowering the level and increasing the difficulty. There is certainly still
varying by the AI from track to track but there seems to be something even more than this this year. So I find it hard to even tell if they improve from year to year like previously.
@ImpartialCross06There’s a number off reasons why the Ai feels all over the place in this years game.
Firstly by design Codemasters make the Ai harder year on year. I set the Ai 10-20 points Lower compared to last year. This year has definitely seen a bigger jump.
Also Tyre temps. Ai are not effect the same way human drivers are. Mainly they are not effect by carcass temps. So if you set tyre temps to carcass and surface. Ai always have their temps at optimal. Human players are significantly handicapped on tracks where managing temps is an issue. Such as Hungary where they melt or in wet conditions where it takes humans forever to heat up the tyres . Personally I just use surface only now so I’m on a level playing field to the Ai on every track. And don’t need to adjust the Ai.
As for Ai on being funky in other occasions there’s another thread that explains that brb I’ll go and find it
- ImpartialCross063 years agoRising Traveler@ScarDuck14 Yeah, I really hope they don't make it any harder this next year, hehe. But they probably will. I know about the tyre temps they always seem to be on 96 degrees for the AI, that's why on pc I just modded 100 percent grip on all temperatures both on carcass and surface. Because I feel even if you play with fixed carcass temperature the surface temperature can still skyrocket mid corner and you can lose the car which I find really annoying. At least in this years game they added modifier that when you do downforce upgrades the tyres also get better temperature management so in theory the tyres should not overheat more when you upgrade you car more if they balanced it right. I don't understand why they don't add an option to also disable surface temperature.
- ScarDuck143 years agoLegend@ImpartialCross06 I’m on PS5 so don’t get such luxuries 😂
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