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@Superaart Source?
the team that was tasked with doing the crossplay was based in the Ukraine which as you can appreciate has resulted in massive disruption. The late Acquisition of Codemasters in the development cycle probably has not helped as well as far as timings go. I am not aware of any more news beyond where the team was based.
- 3 years ago
With all love and sympathy for the Ukrainians. But on 20.2. the war started.
So there was at least a few months to change something. At least there was
enough time to inform the customers. Every country and every company has
problems as a result of the war and is trying to get them under control.regards
the_snoofy
- 3 years ago
I think everyone understands this and also hopes that all team members are doing well! But it would just be nice if someone from CM/EA would say that clearly and also how it will, realistically, go on. It's just better when everyone knows where it stands, right?
- 3 years ago
At least it would be very helpful to make the roadmap accessible to the customer. For example,
where the priorities and schedules are. As in previous years, there are some bugs in the game.
Therefore, absolutely open communication with customers would be appropriate.regards
the_snoofy
- Ultrasonic_773 years agoHero
@Intron wrote:The late Acquisition of Codemasters in the development cycle probably has not helped as well as far as timings go.
This applied to F1 2021 but I don't think it does for F1 22.
There is no excuse for the poor communication on this as far as I'm concerned, and refunds for those who have pre-ordered that now wish to being the only reasonable recompense IMHO.
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