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I think this would be a bad idea. The system is already too inconsistent as it is. Tightening it even more would be more of a disaster IMO. Maybe there needs to be a setting between what we have now as relaxed and what we have as strict; but to make relaxed more strict would make the game unplayable for some I bet. In particular those playing without a wheel. I suspect that's the main reason here. I think relaxed is too strict at times to be honest; I know I've never been able to fully cut a corner and gain a second advantage playing with that setting. I seem to get penalized for cutting a corner even if I get pushed off, and slow down as to not gain an advantage before coming back on track safely.
Bottom line to me is the system is a mess as it is. There's corners even on the relaxed setting that you can't drive like they do IRL simply because the game will penalize you; and there's others where maybe it's not strict enough. I just think they've tried to make relaxed a bit more forgiving on some corners keeping in mind that not everyone is going to play with a wheel and because the game itself can't recognize whether you went wide as you were forced off; or that you slowed & didn't gain a time advantage etc. etc. The real life human factors that come into play with a stewards decision just can't happen in a game so it's a bit more forgiving IMO; but to me strict goes too far as well; but so does relaxed at times.
At this point I'd rather just just not mess with it because it's already pretty inconsistent; I personally don't think it needs to be relaxed more, or tightened up more either.
- SteveJackson3 years agoHero (Retired)
Maybe with the handling being understeery, the lack of traction on saw tooth kerbs and astroturf combined with the accurate placement of “no gamble” sausage kerbs we can see how the existing system fares.
I’d be in favour of no changes and seeing if strict becomes IRL and standard continues as the norm for cheating. 😃
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