@OlyDave96 Issue I think with medium. Is once power exceeds the limit off med tc grip it simple lets go: giving zero feedback or warning. Explains the surprise snap spin when player think they have enough traction to go full throttle.
Problem with. Full TC is as you use wheel which is more precise and smooth when steering means when full TC activates it won’t be for as long or as severe. Where on pad with limited travel on both steering and triggers and ffb not being great this year. Most players just don’t have the levels off finesse in their fingers needed. So slightest too much throttle or a little to much steering angle. Full TC jumps in to action restricting way to much engine power and car just boys down.
Not sure if the TC behaviour has been modified this year. Or if it’s still the same as last year but hasn’t been adjusted to how this years changed in torque delivery
I think handling physics are fine. But I suspect what’s not is how all parts off the game interact and work. assists, handling physics and general game mechanics along with ai difficulty. With each part generally being coded by a different department