4 years ago
Moza Wheel Support
I'm currently using a Moza R9 and Moza GS Wheel to drive, and the game detects it as a controller, so I get the weird steering limit/lock and jittering over bumps. This ruins my realism and I would r...
What did I just read??? You got to be kidding me, I just got Moza base and wheel last week, and now I'm reading that there is such issue affecting it. If this is true, this is most likely the worst bug that has affected me personally since this game was released. I knew about the claims about controller being laggy in high speed corners, but never thought it could affect a wheel as well (https://answers.ea.com/t5/Bug-Reports/Controller-Direction-Change/td-p/11597172)
It's just unbelievable, what CM/EA is are doing with F1 games. I do undertand, that there cannot be "official" support for all possible wheel bases and wheels, but to not even recognizing it as wheel and thinking it's a pad instead, wtf?? How short sighted the devs can be when making the implementation (and in is more likely a actually techical developer level decision, not management)? It's fairly common that there is some technical under the hood stuff going on with pad implementation for racing games, to make them those playable and enjoyble, so you just cannot do it like this, to default a wheel as a pad, when it's not officially recognized, there has to be some default wheel implementation for such cases.
If they really did implement such "speed senstive filter", they made it laggy and didn't provide even option to turn it off, for those on pad who might want to still use more "raw" option...
So my personal experience after getting the Moza base, FFB sucks similarly to what it did with my Thrustmaster base, just tiny bit less so. It's just bad and gives you way little information. I'v also been struggling lately with pace, especially in Bahrain and wondering why the car feels as there would be even more understeer as before, and doing worse than I did before. Now I'm pretty sure it's this problem, but I'm going to test it later today personally if that is the case. If it is, I'm pretty sure this will be last time I'm playing this game until the problem is fixed (and honestly, it's currently even hard to believe that they would fix this...) and I'm definitely not buying the next game if I'm not sure it would work on my wheelbase correctly (and honestly, it better be better than this release has been otherwise as well).
I'm so freaking disapointed now.
@Ileleee wrote:What did I just read??? You got to be kidding me, I just got Moza base and wheel last week, and now I'm reading that there is such issue affecting it. If this is true, this is most likely the worst bug that has affected me personally since this game was released. I knew about the claims about controller being laggy in high speed corners, but never thought it could affect a wheel as well (https://answers.ea.com/t5/Bug-Reports/Controller-Direction-Change/td-p/11597172)
It's just unbelievable, what CM/EA is are doing with F1 games. I do undertand, that there cannot be "official" support for all possible wheel bases and wheels, but to not even recognizing it as wheel and thinking it's a pad instead, wtf?? How short sighted the devs can be when making the implementation (and in is more likely a actually techical developer level decision, not management)? It's fairly common that there is some technical under the hood stuff going on with pad implementation for racing games, to make them those playable and enjoyble, so you just cannot do it like this, to default a wheel as a pad, when it's not officially recognized, there has to be some default wheel implementation for such cases.
If they really did implement such "speed senstive filter", they made it laggy and didn't provide even option to turn it off, for those on pad who might want to still use more "raw" option...
So my personal experience after getting the Moza base, FFB sucks similarly to what it did with my Thrustmaster base, just tiny bit less so. It's just bad and gives you way little information. I'v also been struggling lately with pace, especially in Bahrain and wondering why the car feels as there would be even more understeer as before, and doing worse than I did before. Now I'm pretty sure it's this problem, but I'm going to test it later today personally if that is the case. If it is, I'm pretty sure this will be last time I'm playing this game until the problem is fixed (and honestly, it's currently even hard to believe that they would fix this...) and I'm definitely not buying the next game if I'm not sure it would work on my wheelbase correctly (and honestly, it better be better than this release has been otherwise as well).
I'm so freaking disapointed now.
But you have either bought a wheel unsupported in your game or a game that doesn’t support your wheel.
And when they can write a fix that appeases 000s or even 00s of users if a game, which will take priority?
As I’ve intimated, the support works both ways, Moza have put the game in the software release notes but don’t claim compatibility, Maybe some pressure to them might clarify things.
But the narrative is “EA bad”, so that’s that I expect.
@SteveJacksonAny sensible dev will make default wheel implementation (I'm pretty sure there is generic API for wheels) and then maybe some specific stuff on top of that for those that they want to "officially support".
It's really the same for pads, there is default pad implementation and then might be some specific on top of that, for dual sense, etc.
And last time I checked, officially the game supports only Thurstmaster, Logitech and Fanatec wheels... which leaves out Simucube, Simmagic, Moza and others.
I really spend quite a lot of time researching before deciding which one I will buy. This problem I wasn't aware of, and though any big problems with the Moza and the game would have came up already, but unfortunately this one is such, that players might not easily understand that their performance on certain tracks is hindered by such problem.
@Ileleee wrote:@SteveJacksonAny sensible dev will make default wheel implementation (I'm pretty sure there is generic API for wheels) and then maybe some specific stuff on top of that for those that they want to "officially support".
It's really the same for pads, there is default pad implementation and then might be some specific on top of that, for dual sense, etc.
And last time I checked, officially the game supports only Thurstmaster, Logitech and Fanatec wheels... which leaves out Simucube, Simmagic, Moza and others.
I really spend quite a lot of time researching before deciding which one I will buy. This problem I wasn't aware of, and though any big problems with the Moza and the game would have came up already, but unfortunately this one is such, that players might not easily understand that their performance on certain tracks is hindered by such problem.
But that is not the issue here. The wheel is emulating a controller and that is where the “beef” is. But if the controller is enabled and meant to work a particular way ‘by design’ and it seems the argument here is this controller specific setting and that it should be removed for you Moza users or even togglable, because what is there to stop controller users turning it off?
May or may not be performance enhancing for that group but you say not for your (small) group.
Tail wagging the dog if you’ll excuse the expression.
Plus, you can’t claim “due diligence” and be “unaware” of the issue. Oh yes, perhaps the user group is very small like I said.
But as I posted previously the narrative most follow is “EA bad” (and please don’t for a second think that I don’t think they’re not) whereas I have seen the same with Fanatec product and I think they made bank in recent years but still have an incredibly small dev team. Logitech are equally not huge on dev team. I’ve no reason to think Thrustmaster are not equally small despite the larger numbers of supported products and users.
It might just be the case that this is really low on the priority order on one persons to do list. And that person won’t overpromise. I’m sure higher end kit is probably being finessed on the more serious titles where the expectation that secondary sales or higher profile endorsements is more of a return on investment.
I get that you need to make such noises, but here it’s a bit lost and could be misdirected is what I’m driving at, if you’ll pardon the pun.
@SteveJacksonDo you think it's the wheel that is emulating to be a pad controller and not the game not recognizing it as one of the "officially" supported wheelbases and thus thinkin it's a pad? If that would be the case, then it would be more on the Moza side for sure.
As for this "speed sensitive filter", that should be only for actual pads and there should be toggle for them for it. It seems to be something they added in F1 22, as there wasn't such problem in for pads in F1 2021. Not sure where this "speed sensitive filter" info actually orginally came from though...
and like I said, unfortunately I can't seem much hope that this would be fixed for this game (might not be the next one either), as this controller issue was reported already in the summer and the other non-supported wheel brand owners are in the minority.
The frustration in general comes from the overal state of the this game (and the previous), after getting the game on launch and suffering thru all sorts of issues since that (and whole bunch in the previous game too). This is kinda final nail into my personal coffin, as I can't just enjoy playing if there is such problem hindering my performance.
Still have to check if it's true in my case or not though...
EDIT: Tested it, and good news for me as it doesn't seem to be affecting me (R21 wheelbase, FSR wheel). So my pace issues was just me sucking after all...
Either it's fixed on Moza or game side, or it's not affecting all or something specific going on with R9 (or something on user computer causing it).
FFB in the game is still just bad (compared to any known sim out there), no away around that.
Dirt 2.0 that use same engine run great and recognise wheel as wheel.
You might be right that moza need to do it, but how we can know if CM/EA say nothing about it? It can be also more on Thier end. Damn old asseto Corsa recognise it
Well, as far as I'm aware, official support for Moza wheel was added with today's patch (1.15) in game files, so it should work better now... Or at least one could hope.
I have a Moza R9 with the GS wheel and with Moza being added to the game it completely messed up my button mapping that i have been using since the game came out. And also when im in the garage my camera is constantly looking left unless manually look right. SMH.
Noticing all these issues today i thought well i just go remap all the buttons again to what they were and what I'm used to. NOPE. Because the wheel now has support you can no longer change the key binds for anything in the menu. Its not going to be a terrible thing for people who are new to this wheel and can get used to the the menu buttons they give, But for me it is a pain. And i think the menu buttons they chose are just terrible (maybe just because i know what im used to)
hey man! i have the same problems! my car in the box is looking to the left my mapping buttons too ! the update they are made today is very bad ! until yesterday was work normaly !
im on moza base r9 with frs formula wheel .
wainting for replys by moza and ea!
@FunanDest wrote:hey man! i have the same problems! my car in the box is looking to the left my mapping buttons too ! the update they are made today is very bad ! until yesterday was work normaly !
im on moza base r9 with frs formula wheel .
wainting for replys by moza and ea!
All I would suggest is normal troubleshooting. Reinstall the latest Moza update and test the wheel in that software for button function and mapping.
As for the game, delete custom controller profiles, quit game, verify Steam files, delete hardware_sertings_config.xml and relaunch game.
Good luck and please contact Moza for replication of the issue perhaps they can post here or reach out to CM/EA if they have any information.
Same problem here.. completely messed up button layout and cannot remap.. This game is incredible, they fix 1 thing and mess up 20 more😬
Yep, Everytime. But hey at least we got the griddy. SMH
No bro, I have GS + R9 base & still messed up. I tested it out while driving at least controls stayed the same however when pausing / in menu I have to use keyboard, and somehow everytime I open the game it switches all assists. lol this game incredible.. so much potential and they ruin it every year
So, it looks like finally it's working so CM needed to fix it not moza. (or maybe both 😉 )
Tried today, well my previous bindings worked fine, in menu, and in-game (kind of but played for like 5min)
No need to use simhub for turning-in during pitstops
no more this annoying in-game wheel shake/oscillations when driving over kerbs
I still have this weird fps lock but ye, if they want, they can do something
Everything was working fine for me until this latest update. Can't map any buttons into sensible places. Can't stop looking left in the garage. Can't look forward during a flashback. I wish they'd just undo whatever they did.
@Wetmog wrote:
@Dominix1910Will have to check later, I deleted the moza presets yesterday from the steamapps folder but still couldn't get interactive pitstops to work.
Deleting files from the game as you’ve described isn’t troubleshooting Did you verify files before reattempting?
Did you try this with the game not running?
@CrumbleSmuggler wrote:Everything was working fine for me until this latest update. Can't map any buttons into sensible places. Can't stop looking left in the garage. Can't look forward during a flashback. I wish they'd just undo whatever they did.
Some people that used to have this had another controller connected simultaneously. Have you got ONLY the Moza wheel connected?
so i tried today a bit more, dunno whos fault it is CM/EA or Moza, but now wheel is not usable in f1 22. i mean keybinds are all over the place. I don't understand why game that adds wheel support to the game, break at the same time it's functionality. constant looking left -_- etc...
Game recognise wheel as wheel, finally, but takes away customization of bindings and bugs camera, in garage or during flashbacks.
I got the moze r5 and the game doesn't rerecognise the wheel as an wheel for me. Does anyone else have this problem?
@MacPassero+1; same issue with Moza R9, GS Wheel, and TM T-LCM pedals on the Steam version of F1 22. Old key-binds work fine in races, but when in menus they're all over the place and I'm stuck perpetually looking backwards when in flashback mode. Perpetually looking left in the garage; sometimes on the main menu I get stuck on the farthest tab to the right and am unable to switch tabs back to start a race or do anything else.
I thought it was the arduino rumble motors I added recently possibly messing with the Steam controller settings; no dice there. Have also tried reinstalling drivers/disabling SimHub/resetting Steam controller settings/reinstalling F1 22 and no luck. Glad to see others are having this issue and the problem is (ostensibly) with 1.15.
Edit: it seems a redditor has found a fix for now which involves editing the Moza bindings provided in F1 22 (I have yet to test this): https://answers.ea.com/t5/Bug-Reports/Moza-R9-and-Fanatec-V3-Pedals-Control-Bindings-Broken/m-p/12006651/highlight/true#M8499
Another redditor has apparently fixed this by enabling a 'special feature' in Moza Pit House, but hasn't elaborated in what feature this might be: https://www.reddit.com/r/F1Game/comments/yjqypg/comment/iusbvhs/?utm_source=share&utm_medium=web2x&context=3
@sodiumdeposit wrote:@MacPassero+1; same issue with Moza R9, GS Wheel, and TM T-LCM pedals on the Steam version of F1 22. Old key-binds work fine in races, but when in menus they're all over the place and I'm stuck perpetually looking backwards when in flashback mode. Perpetually looking left in the garage; sometimes on the main menu I get stuck on the farthest tab to the right and am unable to switch tabs back to start a race or do anything else.
I thought it was the arduino rumble motors I added recently possibly messing with the Steam controller settings; no dice there. Have also tried reinstalling drivers/disabling SimHub/resetting Steam controller settings/reinstalling F1 22 and no luck. Glad to see others are having this issue and the problem is (ostensibly) with 1.15.Edit: it seems a redditor has found a fix for now which involves editing the Moza bindings provided in F1 22 (I have yet to test this): https://answers.ea.com/t5/Bug-Reports/Moza-R9-and-Fanatec-V3-Pedals-Control-Bindings-Broken/m-p/12006651/highlight/true#M8499
Another redditor has apparently fixed this by enabling a 'special feature' in Moza Pit House, but hasn't elaborated in what feature this might be: https://www.reddit.com/r/F1Game/comments/yjqypg/comment/iusbvhs/?utm_source=share&utm_medium=web2x&context=3
Remember this is a workaround until either EA or Moza confirm support.
I have the R9 bass with the GS wheel and have never had a problem with my set up working in F1 22 until about a week or two ago and I too am having the exact same problems as everybody else. I’m happy I was finally able to find this thread because I thought I was going crazy. Constantly looking left in the garage and in the workstation is frustrating and then trying to navigate flashbacks while looking behind the car is absolutely insane. So this led me to try messing around with some of my settings for my wheel. Now when I removed a button binding from my wheel settings it will not allow me to re-bind that exact same button to that function!
whatever the latest update from EA was seems to be the culprit. I cannot believe that I have been able to run absolutely perfect for nine months + with my Moza set up and now they decide to make some stupid change and it makes it so I cannot even play the game anymore.
Please fix this bug immediately EA! I have bought every single F1 game since 2011. However, the last two editions of the game have gotten my frustration levels so ridiculously high it’s not even fun to try and play these games anymore. I guess I will just have to move on to other titles from your competitors and just not bother with the company that doesn’t seem to care about the largest growing sport in the world.
I actually own four fanatec wheels and two fanatec wheel bases and have really preferred playing with the moza wheel and base recently. I prefer the features and functions on the GS wheel as opposed to fanatec’s cs formula rim.
As I stated before, the R9 wheel base and the GS wheel worked perfectly fine with F1 since the day I bought them, and now EA has decided to update some thing that has made the Moza wheels go completely haywire!
I really don’t wanna go back to using my fanatec equipment. I really feel that it is a lower tier product at this point. They need to up their game to compete with Moza. I know this statement will probably trigger a lot of people, but I was a Fanatec fan for several years until I started using the Moza line of products.
This has to be a pretty simple fix for a bunch of software engineers to figure out.