4 years ago
Moza Wheel Support
I'm currently using a Moza R9 and Moza GS Wheel to drive, and the game detects it as a controller, so I get the weird steering limit/lock and jittering over bumps. This ruins my realism and I would r...
@Ileleee wrote:What did I just read??? You got to be kidding me, I just got Moza base and wheel last week, and now I'm reading that there is such issue affecting it. If this is true, this is most likely the worst bug that has affected me personally since this game was released. I knew about the claims about controller being laggy in high speed corners, but never thought it could affect a wheel as well (https://answers.ea.com/t5/Bug-Reports/Controller-Direction-Change/td-p/11597172)
It's just unbelievable, what CM/EA is are doing with F1 games. I do undertand, that there cannot be "official" support for all possible wheel bases and wheels, but to not even recognizing it as wheel and thinking it's a pad instead, wtf?? How short sighted the devs can be when making the implementation (and in is more likely a actually techical developer level decision, not management)? It's fairly common that there is some technical under the hood stuff going on with pad implementation for racing games, to make them those playable and enjoyble, so you just cannot do it like this, to default a wheel as a pad, when it's not officially recognized, there has to be some default wheel implementation for such cases.
If they really did implement such "speed senstive filter", they made it laggy and didn't provide even option to turn it off, for those on pad who might want to still use more "raw" option...
So my personal experience after getting the Moza base, FFB sucks similarly to what it did with my Thrustmaster base, just tiny bit less so. It's just bad and gives you way little information. I'v also been struggling lately with pace, especially in Bahrain and wondering why the car feels as there would be even more understeer as before, and doing worse than I did before. Now I'm pretty sure it's this problem, but I'm going to test it later today personally if that is the case. If it is, I'm pretty sure this will be last time I'm playing this game until the problem is fixed (and honestly, it's currently even hard to believe that they would fix this...) and I'm definitely not buying the next game if I'm not sure it would work on my wheelbase correctly (and honestly, it better be better than this release has been otherwise as well).
I'm so freaking disapointed now.
But you have either bought a wheel unsupported in your game or a game that doesn’t support your wheel.
And when they can write a fix that appeases 000s or even 00s of users if a game, which will take priority?
As I’ve intimated, the support works both ways, Moza have put the game in the software release notes but don’t claim compatibility, Maybe some pressure to them might clarify things.
But the narrative is “EA bad”, so that’s that I expect.
@SteveJacksonAny sensible dev will make default wheel implementation (I'm pretty sure there is generic API for wheels) and then maybe some specific stuff on top of that for those that they want to "officially support".
It's really the same for pads, there is default pad implementation and then might be some specific on top of that, for dual sense, etc.
And last time I checked, officially the game supports only Thurstmaster, Logitech and Fanatec wheels... which leaves out Simucube, Simmagic, Moza and others.
I really spend quite a lot of time researching before deciding which one I will buy. This problem I wasn't aware of, and though any big problems with the Moza and the game would have came up already, but unfortunately this one is such, that players might not easily understand that their performance on certain tracks is hindered by such problem.
@Ileleee wrote:@SteveJacksonAny sensible dev will make default wheel implementation (I'm pretty sure there is generic API for wheels) and then maybe some specific stuff on top of that for those that they want to "officially support".
It's really the same for pads, there is default pad implementation and then might be some specific on top of that, for dual sense, etc.
And last time I checked, officially the game supports only Thurstmaster, Logitech and Fanatec wheels... which leaves out Simucube, Simmagic, Moza and others.
I really spend quite a lot of time researching before deciding which one I will buy. This problem I wasn't aware of, and though any big problems with the Moza and the game would have came up already, but unfortunately this one is such, that players might not easily understand that their performance on certain tracks is hindered by such problem.
But that is not the issue here. The wheel is emulating a controller and that is where the “beef” is. But if the controller is enabled and meant to work a particular way ‘by design’ and it seems the argument here is this controller specific setting and that it should be removed for you Moza users or even togglable, because what is there to stop controller users turning it off?
May or may not be performance enhancing for that group but you say not for your (small) group.
Tail wagging the dog if you’ll excuse the expression.
Plus, you can’t claim “due diligence” and be “unaware” of the issue. Oh yes, perhaps the user group is very small like I said.
But as I posted previously the narrative most follow is “EA bad” (and please don’t for a second think that I don’t think they’re not) whereas I have seen the same with Fanatec product and I think they made bank in recent years but still have an incredibly small dev team. Logitech are equally not huge on dev team. I’ve no reason to think Thrustmaster are not equally small despite the larger numbers of supported products and users.
It might just be the case that this is really low on the priority order on one persons to do list. And that person won’t overpromise. I’m sure higher end kit is probably being finessed on the more serious titles where the expectation that secondary sales or higher profile endorsements is more of a return on investment.
I get that you need to make such noises, but here it’s a bit lost and could be misdirected is what I’m driving at, if you’ll pardon the pun.
@SteveJacksonDo you think it's the wheel that is emulating to be a pad controller and not the game not recognizing it as one of the "officially" supported wheelbases and thus thinkin it's a pad? If that would be the case, then it would be more on the Moza side for sure.
As for this "speed sensitive filter", that should be only for actual pads and there should be toggle for them for it. It seems to be something they added in F1 22, as there wasn't such problem in for pads in F1 2021. Not sure where this "speed sensitive filter" info actually orginally came from though...
and like I said, unfortunately I can't seem much hope that this would be fixed for this game (might not be the next one either), as this controller issue was reported already in the summer and the other non-supported wheel brand owners are in the minority.
The frustration in general comes from the overal state of the this game (and the previous), after getting the game on launch and suffering thru all sorts of issues since that (and whole bunch in the previous game too). This is kinda final nail into my personal coffin, as I can't just enjoy playing if there is such problem hindering my performance.
Still have to check if it's true in my case or not though...
EDIT: Tested it, and good news for me as it doesn't seem to be affecting me (R21 wheelbase, FSR wheel). So my pace issues was just me sucking after all...
Either it's fixed on Moza or game side, or it's not affecting all or something specific going on with R9 (or something on user computer causing it).
FFB in the game is still just bad (compared to any known sim out there), no away around that.