3 years ago
Moza Wheel Support
I'm currently using a Moza R9 and Moza GS Wheel to drive, and the game detects it as a controller, so I get the weird steering limit/lock and jittering over bumps. This ruins my realism and I would r...
Dirt 2.0 that use same engine run great and recognise wheel as wheel.
You might be right that moza need to do it, but how we can know if CM/EA say nothing about it? It can be also more on Thier end. Damn old asseto Corsa recognise it
Well, as far as I'm aware, official support for Moza wheel was added with today's patch (1.15) in game files, so it should work better now... Or at least one could hope.
I have a Moza R9 with the GS wheel and with Moza being added to the game it completely messed up my button mapping that i have been using since the game came out. And also when im in the garage my camera is constantly looking left unless manually look right. SMH.
Noticing all these issues today i thought well i just go remap all the buttons again to what they were and what I'm used to. NOPE. Because the wheel now has support you can no longer change the key binds for anything in the menu. Its not going to be a terrible thing for people who are new to this wheel and can get used to the the menu buttons they give, But for me it is a pain. And i think the menu buttons they chose are just terrible (maybe just because i know what im used to)
hey man! i have the same problems! my car in the box is looking to the left my mapping buttons too ! the update they are made today is very bad ! until yesterday was work normaly !
im on moza base r9 with frs formula wheel .
wainting for replys by moza and ea!
@FunanDest wrote:hey man! i have the same problems! my car in the box is looking to the left my mapping buttons too ! the update they are made today is very bad ! until yesterday was work normaly !
im on moza base r9 with frs formula wheel .
wainting for replys by moza and ea!
All I would suggest is normal troubleshooting. Reinstall the latest Moza update and test the wheel in that software for button function and mapping.
As for the game, delete custom controller profiles, quit game, verify Steam files, delete hardware_sertings_config.xml and relaunch game.
Good luck and please contact Moza for replication of the issue perhaps they can post here or reach out to CM/EA if they have any information.
Same problem here.. completely messed up button layout and cannot remap.. This game is incredible, they fix 1 thing and mess up 20 more😬
Yep, Everytime. But hey at least we got the griddy. SMH
No bro, I have GS + R9 base & still messed up. I tested it out while driving at least controls stayed the same however when pausing / in menu I have to use keyboard, and somehow everytime I open the game it switches all assists. lol this game incredible.. so much potential and they ruin it every year
So, it looks like finally it's working so CM needed to fix it not moza. (or maybe both 😉 )
Tried today, well my previous bindings worked fine, in menu, and in-game (kind of but played for like 5min)
No need to use simhub for turning-in during pitstops
no more this annoying in-game wheel shake/oscillations when driving over kerbs
I still have this weird fps lock but ye, if they want, they can do something
Everything was working fine for me until this latest update. Can't map any buttons into sensible places. Can't stop looking left in the garage. Can't look forward during a flashback. I wish they'd just undo whatever they did.
@Wetmog wrote:
@Dominix1910Will have to check later, I deleted the moza presets yesterday from the steamapps folder but still couldn't get interactive pitstops to work.
Deleting files from the game as you’ve described isn’t troubleshooting Did you verify files before reattempting?
Did you try this with the game not running?
@CrumbleSmuggler wrote:Everything was working fine for me until this latest update. Can't map any buttons into sensible places. Can't stop looking left in the garage. Can't look forward during a flashback. I wish they'd just undo whatever they did.
Some people that used to have this had another controller connected simultaneously. Have you got ONLY the Moza wheel connected?
so i tried today a bit more, dunno whos fault it is CM/EA or Moza, but now wheel is not usable in f1 22. i mean keybinds are all over the place. I don't understand why game that adds wheel support to the game, break at the same time it's functionality. constant looking left -_- etc...
Game recognise wheel as wheel, finally, but takes away customization of bindings and bugs camera, in garage or during flashbacks.
I got the moze r5 and the game doesn't rerecognise the wheel as an wheel for me. Does anyone else have this problem?
@MacPassero+1; same issue with Moza R9, GS Wheel, and TM T-LCM pedals on the Steam version of F1 22. Old key-binds work fine in races, but when in menus they're all over the place and I'm stuck perpetually looking backwards when in flashback mode. Perpetually looking left in the garage; sometimes on the main menu I get stuck on the farthest tab to the right and am unable to switch tabs back to start a race or do anything else.
I thought it was the arduino rumble motors I added recently possibly messing with the Steam controller settings; no dice there. Have also tried reinstalling drivers/disabling SimHub/resetting Steam controller settings/reinstalling F1 22 and no luck. Glad to see others are having this issue and the problem is (ostensibly) with 1.15.
Edit: it seems a redditor has found a fix for now which involves editing the Moza bindings provided in F1 22 (I have yet to test this): https://answers.ea.com/t5/Bug-Reports/Moza-R9-and-Fanatec-V3-Pedals-Control-Bindings-Broken/m-p/12006651/highlight/true#M8499
Another redditor has apparently fixed this by enabling a 'special feature' in Moza Pit House, but hasn't elaborated in what feature this might be: https://www.reddit.com/r/F1Game/comments/yjqypg/comment/iusbvhs/?utm_source=share&utm_medium=web2x&context=3
@sodiumdeposit wrote:@MacPassero+1; same issue with Moza R9, GS Wheel, and TM T-LCM pedals on the Steam version of F1 22. Old key-binds work fine in races, but when in menus they're all over the place and I'm stuck perpetually looking backwards when in flashback mode. Perpetually looking left in the garage; sometimes on the main menu I get stuck on the farthest tab to the right and am unable to switch tabs back to start a race or do anything else.
I thought it was the arduino rumble motors I added recently possibly messing with the Steam controller settings; no dice there. Have also tried reinstalling drivers/disabling SimHub/resetting Steam controller settings/reinstalling F1 22 and no luck. Glad to see others are having this issue and the problem is (ostensibly) with 1.15.Edit: it seems a redditor has found a fix for now which involves editing the Moza bindings provided in F1 22 (I have yet to test this): https://answers.ea.com/t5/Bug-Reports/Moza-R9-and-Fanatec-V3-Pedals-Control-Bindings-Broken/m-p/12006651/highlight/true#M8499
Another redditor has apparently fixed this by enabling a 'special feature' in Moza Pit House, but hasn't elaborated in what feature this might be: https://www.reddit.com/r/F1Game/comments/yjqypg/comment/iusbvhs/?utm_source=share&utm_medium=web2x&context=3
Remember this is a workaround until either EA or Moza confirm support.
I have the R9 bass with the GS wheel and have never had a problem with my set up working in F1 22 until about a week or two ago and I too am having the exact same problems as everybody else. I’m happy I was finally able to find this thread because I thought I was going crazy. Constantly looking left in the garage and in the workstation is frustrating and then trying to navigate flashbacks while looking behind the car is absolutely insane. So this led me to try messing around with some of my settings for my wheel. Now when I removed a button binding from my wheel settings it will not allow me to re-bind that exact same button to that function!
whatever the latest update from EA was seems to be the culprit. I cannot believe that I have been able to run absolutely perfect for nine months + with my Moza set up and now they decide to make some stupid change and it makes it so I cannot even play the game anymore.
Please fix this bug immediately EA! I have bought every single F1 game since 2011. However, the last two editions of the game have gotten my frustration levels so ridiculously high it’s not even fun to try and play these games anymore. I guess I will just have to move on to other titles from your competitors and just not bother with the company that doesn’t seem to care about the largest growing sport in the world.
I actually own four fanatec wheels and two fanatec wheel bases and have really preferred playing with the moza wheel and base recently. I prefer the features and functions on the GS wheel as opposed to fanatec’s cs formula rim.
As I stated before, the R9 wheel base and the GS wheel worked perfectly fine with F1 since the day I bought them, and now EA has decided to update some thing that has made the Moza wheels go completely haywire!
I really don’t wanna go back to using my fanatec equipment. I really feel that it is a lower tier product at this point. They need to up their game to compete with Moza. I know this statement will probably trigger a lot of people, but I was a Fanatec fan for several years until I started using the Moza line of products.
This has to be a pretty simple fix for a bunch of software engineers to figure out.
R9 and wheels looks sick
I found a solution. Works with FSR Wheel. And the turn-in during pitstops also working. no looking left in the box, no looking to back in the replay. There is no spinning the car in the selection, etc. I fixed everything manually.
Ok first my config: R9 base/ FSR wheel/ Fanatec CS pedals
F1 22 PATCH 1.15
I searched the forums and put together the right solution for me.
To fix the Moza issue as a workaround go to C:\Program Files (x86)\Steam\steamapps\common\F1 22\actionmaps and edit your Moza.xml file. There you need to change the type variable for the following action names:
FIRST MAKE A BACKUP OF THE MOZA XML FILE!!!!
rewrite the following lines:
<Axis axisName="di_button_24" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Right Stick Down"> <Axis axisName="di_button_37" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Right Stick Left"> <Axis axisName="di_button_11" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Right Stick Right"> <Axis axisName="di_button_9" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
AND THIS LINES:
<Action actionName="Menu Trigger Left">
<Axis axisName="di_button_8" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Trigger Right">
<Axis axisName="di_button_10" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
Thanks @TommyRider88; this appears similar to @Aerenko's solution here.
Yes, one half.
However, there was still a problem navigating through the menu. Only looking to the left solved and looking back in the replay.
These button assignments need to be swapped because there are multiple opicos on the same button.
etc.<Axis axisName="di_button_24" type
<Axis axisName="di_button_37"
and this
<Action actionName="Menu Trigger Left">
<Axis axisName="di_button_8" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Trigger Right">
<Axis axisName="di_button_10" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
EA *.
The solution for this is the version I copied. This works for me R9 base / FSR wheel / Fanatec CS pedals combination.
I hope it helps someone.