4 years ago
Moza Wheel Support
I'm currently using a Moza R9 and Moza GS Wheel to drive, and the game detects it as a controller, so I get the weird steering limit/lock and jittering over bumps. This ruins my realism and I would r...
I have a Moza R9 with the GS wheel and with Moza being added to the game it completely messed up my button mapping that i have been using since the game came out. And also when im in the garage my camera is constantly looking left unless manually look right. SMH.
Noticing all these issues today i thought well i just go remap all the buttons again to what they were and what I'm used to. NOPE. Because the wheel now has support you can no longer change the key binds for anything in the menu. Its not going to be a terrible thing for people who are new to this wheel and can get used to the the menu buttons they give, But for me it is a pain. And i think the menu buttons they chose are just terrible (maybe just because i know what im used to)
Same problem here.. completely messed up button layout and cannot remap.. This game is incredible, they fix 1 thing and mess up 20 more😬
Yep, Everytime. But hey at least we got the griddy. SMH
No bro, I have GS + R9 base & still messed up. I tested it out while driving at least controls stayed the same however when pausing / in menu I have to use keyboard, and somehow everytime I open the game it switches all assists. lol this game incredible.. so much potential and they ruin it every year
So, it looks like finally it's working so CM needed to fix it not moza. (or maybe both 😉 )
Tried today, well my previous bindings worked fine, in menu, and in-game (kind of but played for like 5min)
No need to use simhub for turning-in during pitstops
no more this annoying in-game wheel shake/oscillations when driving over kerbs
I still have this weird fps lock but ye, if they want, they can do something
Everything was working fine for me until this latest update. Can't map any buttons into sensible places. Can't stop looking left in the garage. Can't look forward during a flashback. I wish they'd just undo whatever they did.
@Wetmog wrote:
@Dominix1910Will have to check later, I deleted the moza presets yesterday from the steamapps folder but still couldn't get interactive pitstops to work.
Deleting files from the game as you’ve described isn’t troubleshooting Did you verify files before reattempting?
Did you try this with the game not running?
@CrumbleSmuggler wrote:Everything was working fine for me until this latest update. Can't map any buttons into sensible places. Can't stop looking left in the garage. Can't look forward during a flashback. I wish they'd just undo whatever they did.
Some people that used to have this had another controller connected simultaneously. Have you got ONLY the Moza wheel connected?
so i tried today a bit more, dunno whos fault it is CM/EA or Moza, but now wheel is not usable in f1 22. i mean keybinds are all over the place. I don't understand why game that adds wheel support to the game, break at the same time it's functionality. constant looking left -_- etc...
Game recognise wheel as wheel, finally, but takes away customization of bindings and bugs camera, in garage or during flashbacks.
I got the moze r5 and the game doesn't rerecognise the wheel as an wheel for me. Does anyone else have this problem?
I found a solution. Works with FSR Wheel. And the turn-in during pitstops also working. no looking left in the box, no looking to back in the replay. There is no spinning the car in the selection, etc. I fixed everything manually.
Ok first my config: R9 base/ FSR wheel/ Fanatec CS pedals
F1 22 PATCH 1.15
I searched the forums and put together the right solution for me.
To fix the Moza issue as a workaround go to C:\Program Files (x86)\Steam\steamapps\common\F1 22\actionmaps and edit your Moza.xml file. There you need to change the type variable for the following action names:
FIRST MAKE A BACKUP OF THE MOZA XML FILE!!!!
rewrite the following lines:
<Axis axisName="di_button_24" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Right Stick Down"> <Axis axisName="di_button_37" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Right Stick Left"> <Axis axisName="di_button_11" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Right Stick Right"> <Axis axisName="di_button_9" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
AND THIS LINES:
<Action actionName="Menu Trigger Left">
<Axis axisName="di_button_8" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Trigger Right">
<Axis axisName="di_button_10" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
Thanks @TommyRider88; this appears similar to @Aerenko's solution here.
Yes, one half.
However, there was still a problem navigating through the menu. Only looking to the left solved and looking back in the replay.
These button assignments need to be swapped because there are multiple opicos on the same button.
etc.<Axis axisName="di_button_24" type
<Axis axisName="di_button_37"
and this
<Action actionName="Menu Trigger Left">
<Axis axisName="di_button_8" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
</Action>
<Action actionName="Menu Trigger Right">
<Axis axisName="di_button_10" type="uniDirectionalPositive" deadZone="0.0" saturation="1.0" />
EA *.
The solution for this is the version I copied. This works for me R9 base / FSR wheel / Fanatec CS pedals combination.
I hope it helps someone.