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@Ileleee to list a wheel as supported peripheral and not support (what I consider) crucial feedback in the wheel is unlikely. Customer unfriendly is a understatement in that case. So I’m pretty confident that it is a bug, and a hard one to crack since they don’t even acknowledge it.
It’s hard to describe something that’s missing. I get no understeer/oversteering effect at all. I did as you did, tried to memorise and, in other words, guess when the tires were about to lock up or loose all grip from understeering/oversteering, but I quickly realised it was probably not working as intended.
Trying to summarise it: At the starts I do not know if I’m spinning the tires or not. When breaking I get no feedback at all hinting at how much I’m stressing the tires and there is no difference in FFB when the tires are locked, about to lock up or not under pressure. When understeering/oversteering I get no feedback as how much I’m understeering/oversteering, the wheel does not change what so ever regarding feedback before, when or after I’ve lost the grip in the tires.
I assume the understeering/oversteering should be simulated in the wheel, so you can catch it when the wheel goes lax, simulating the loss of grip, and same goes for stressing the tires at starts and breaking, the lax feeling in the wheel should simulate spinning the tires, loosing grip/traction.
The differential adjustment setting in the setup makes no difference when using a wheel missing this FFB. I get as surprised at 50% as I do at 100%.
Edit: understeer/ oversteering (mixed them up and now just referring to both)
Understeer feeling is the most clear effect the game gives thru FFB. So normally I get resistance when turning the wheel, but the resistance get's lighter if there is understeer indicating the limit for front wheels (as I understood it). This was one of the changes for FFB in one of the patches (previously you had to use the understeer enhance option, but now that's just even stronger such effect).
I do not get any clear effect that I would be loosing grip on my rear wheels I'm aware of. Or if my wheels would lock during braking (I only notice that I'm not slowing down as I should...), there is no vibration or anything like that. If there is sound indication, it get's buried under engine noise and don't help.
I can't recollect any clear FFB from wheels spinning during acceleration, but usually any bad wheelspin is easy to notice as you start to loose car (fortunately that is quite easy to catch and correct, unless you are being excessive with the throttle)
But I don't think those are bugs, just bad FFB implementation. I don't know does DD wheelbases give you more info, maybe, maybe the implementation for those enhances those effects more... I have to get one to know for sure (or somebody who has both kind, can tell us whether this is the case or not).
FFB is seriously lacking in the game in general. In addition of indicating how to car behaves well enough, the feel of the road is not there (I think the lack of laser/lydar scanning might be part of the reason), it's just different levels of "smooth" without no real texture or feeling that you might be able to use to feel the grip a bit better.
- 3 years ago
@Ileleee I get nothing like that when I’m turning the wheel, the resistance is the same in the wheel trough the corners and breaking and there is nothing indicating the limit on the tires. In a controller you get the feedback (when it works) from the triggers (throttle and break). That feedback is missing entirely in the wheel.
The road, bumps, kerbs, I get feedback from that but nothing indicating limits on the tires.Oversteer = sharper turn, loosing grip back tires , understear = not so sharp turns.
I guess I’m talking more about oversteering when trying to explain it, but the feedback is the same, none existent. And it does not matter if I have understeer enhance or not on, nor does it matter if I have all feedback set to max or not.
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