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@ScarDuck14 wrote:VR has been around for decades and still struggles to gain traction. Just like 3d tv. Guess us humans prefer actual reality for our entertainment pleasure
Probably more likely that humans don't like having to wear equipment on their heads when they're trying to enjoy entertainment sat in their viewing rooms. 3D films were quite popular, it's just that when translated to the smaller screen, content virtually doubled in price to produce and post production costs increased (I work in television and film).
VR is still around because there is some sort of traction. The things that are holding VR back are the accessibility in terms of price and the technology being unwieldy. Additionally it's still quite a solitary experience. Augmented reality is probably the best means to bring virtually reality in a social, connected aspect.
I also think VR will become more popular as the image quality improves. PSVR was a notable downgrade to what people were used to in 2D but PSVR-2 should be a notable improvement.
(VR isn't an option for me personally due to my rubbish eyesight and therefore glasses with lenses unsuitable to VR headsets.)
- TotosHeadphones3 years agoSeasoned Ace
@Ultrasonic_77 wrote:I also think VR will become more popular as the image quality improves. PSVR was a notable downgrade to what people were used to in 2D but PSVR-2 should be a notable improvement.
(VR isn't an option for me personally due to my rubbish eyesight and therefore glasses with lenses unsuitable to VR headsets.)
Aha, that's definitely a huge issue that is overlooked too. Obviously the technology needs to be inclusive to all with varying levels of eyesight needed to catered for.
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