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After watching eSports and some league races, I hope they increase the skill gap again, as it stands it looks like nobody is bothering to push because sticking to someone is too easy with drs unless the pace difference is really, really big, such a snoozefest with all of them just sitting and doing nothing, even more exaggerated by the fact that overtaking in said trains require so much ers. Codies please
@v8u5jco54ukp wrote:After watching eSports and some league races, I hope they increase the skill gap again, as it stands it looks like nobody is bothering to push because sticking to someone is too easy with drs unless the pace difference is really, really big, such a snoozefest with all of them just sitting and doing nothing, even more exaggerated by the fact that overtaking in said trains require so much ers. Codies please
What would you propose be changed?
I think DRS trains are a somewhat inevitable consequence of lots of closely matched drivers in cars with equal performance. The game trying to mimic real-life aerodynamic changes is probably making them more likely too. I have still enjoyed the first three races though, it's just that you have periods with little 'action'. Qualifying is well worth watching too of course given it's huge impact on the final result.
- 3 years ago
Increase dirty air and/or slipstream works when you're 3-4 tenths back, not almost 1 sec back, this should increase the skill gap and those with more pace will be able to overtake others without essentially depleting their whole battery (the more pace you have, the closer you can follow another car), and those with less place won't be able to just hang in the drs. There are gaps in quali between the top and the bottom, but the race is a drs train from p1 to last place, might as well start calling results from quali in that case
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