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@Radoko34 wrote:I definitely think they should consider not releasing a new game one year to help the following year and beyond massively.
I would be amazed if this ever intentionally happened due to the profit that would be lost by doing so. Imagine being a game dev pitching the idea to senior management and being asked to convince them that the profit lost from the year that is skipped could be guaranteed to be more than recouped in the long run... Also bear in mind that a year wasn't skipped whilst dealing with the challenges of the covid pandemic.
@Ultrasonic_77 wrote:
@Radoko34 wrote:I definitely think they should consider not releasing a new game one year to help the following year and beyond massively.I would be amazed if this ever intentionally happened due to the profit that would be lost by doing so. Imagine being a game dev pitching the idea to senior management and being asked to convince them that the profit lost from the year that is skipped could be guaranteed to be more than recouped in the long run... Also bear in mind that a year wasn't skipped whilst dealing with the challenges of the covid pandemic.
Very, very true. But they’d still make some income from new people coming to buy the game if they didn’t already buy F1 22. Plus, they could just make it a paid DLC for the new liveries, new cars, championship, tracks, etc.
But yes, your point is true - there isn’t any total guarantee they’d make money back in the long run, but I think they’d have a good shot if they chose the right paths.
You raise a really good point too! Although compared to previous seasons, this season (being the second after a big regulation change) there shouldn’t be too many big changes to the strengths and weaknesses, and drag/downforce/power of the cars.
And I don’t think they need to make any big changes to the AI in regards to adapting them to this years’ cars (because of how relatively similar they should be).
But there is always a chance that they might want to make changes to the AI if they believe they didn’t handle the 2022 cars accurately/well enough.
I guess even if we got the game in May, or even June, it’d be better than over halfway (just) through the year like it has been previously.
- Meza9943 years agoSeasoned Ace@Radoko34 While it may seem small Codemasters are changing their approach to things a lot in recent games regarding drag etc. which also needs retraining of the AI for optimum results.. And considering the inbalance of the past 2 years regarding high speed or traction they need to properly train the AI.. The AI should also properly react to tyre temps, track temps etc. and the floor downforce will be more affected by the ride height which also affects the AI a lot soo yeah even though it may seem little if we want accurate and good AI its quite a lot.. They always to try improve the AI etc. even only by a little..
I personally have no problems with a release even in August because i prefer a well built game with accurate season representation instead of like last year when at release RB and Ferrari had the exact same car ingame.. But i know many players want to play along with the real season so its a fair wish.- 3 years ago
That’s really informative, thank you.
I think the problem with a release in August, is that players of the game significantly drop off at the end of the real life season, so releasing the game so late will not be beneficial for their sales. The F1 game is probably better off releasing when the new-season hype in March/April is here. Because it’s also a time where new people are coming to the sport, meaning that it’s a great time for them to get the F1 game.
I think if they made clear that it was just a one-off new season DLC, people would know that it won’t turn into a yearly thing. But yeah, it’s a very valid point.
I suppose a problem with doing a paid DLC is the naming of the game. Because all of the hard copies of the game are named F1 22, DLC-ing it to F1 23 would make the hard copies’ titles incorrect. Although this is quite a minor problem that could easily just be ignored.
- Ultrasonic_773 years agoHero
@Radoko34 wrote:You raise a really good point too! Although compared to previous seasons, this season (being the second after a big regulation change) there shouldn’t be too many big changes to the strengths and weaknesses, and drag/downforce/power of the cars.
And I don’t think they need to make any big changes to the AI in regards to adapting them to this years’ cars (because of how relatively similar they should be).But there is always a chance that they might want to make changes to the AI if they believe they didn’t handle the 2022 cars accurately/well enough.
The testing over the last few days certainly suggests changes but we'll only really know next weekend. Plus @Meza994 makes good points re. AI etc.
The issue with suggesting a 'limited update' for one year is it quickly looks like a 'normal' year-on-year update...
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