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Re: Access custom keymapping for pitstop?

They do since last update. Wasn’t mentioned anywhere and caused a lot of trouble for moza users. You‘re Not able to bind all keys (accept seems to be locked when there‘s default Schema for example)

Moza Wheels with less buttons than GS and FSR also have issues because buttons are locked that don’t even exist on those wheels.

Current Fix is to remove the preset from the folder and use your custom mapping. 

my idea was to add the pitstop line to the custom mapping to finally have immersive pitstops. This button is only hardcoded in the default schemas and nowhere in the settings 

5 Replies

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @Hazamel Well on a more positive note. I have noticed some wheels are having the same problem. So did flag the issue with my EA handler and he has asked Codemasters to look into adding more binding options on wheels with fewer buttons. That’s not to say they are going to add it but at least they are looking into it.

    I watched a deep dive review off Moza just the other day. Had buttons and many many switches? Do they not count as buttons?
  • Hazamel's avatar
    Hazamel
    3 years ago

    @ScarDuck14 

    All the Wheels that aren't supported with a Default-Schema have the same issue. Most users I know have a keyboard nearby and hit the according button for immersive pitstop or use third party Software to map Wheel-Buttons to keyboard inputs.

    There are several threads and bug reports about immersive pitstop like this one: https://answers.ea.com/t5/Technical-Issues/Turn-in-to-pits/m-p/11598775#M1848

    I'm fine with the keyboard workaround but having to remap and relearn half of my Buttons on the Wheel is quite a bummer. It's not like with PS-Wheel or Controller that you see a Symbol and know what button it is. The buttons are just numbered. Like "Push button 35 to confirm". Most of the numbers are clustered but with no specific order. So you've to work a lot with a cheatsheet for lesser used buttons 😉

    It's just weird that you can set all your buttons like you want as long as your wheel is not offically supported. After that some actions are locked. The only benfit of a supported wheel is that it works out of the box in the way Codemasters thinks it's best.

    In my case the button I used for MFD is now the Accept-Button and my Accept-Button is now the Abort-Button which was quite confusing.

    The number of buttons depends on the wheel you use. The formula-style GS and FSR have 8 "Button"-buttons, two pressable thumbwheels and the pressable sticks. The five rotary switches on the faceplate can be changed from just turning left or right as a Button-Klick (e.g. for changing Engine-Mapping) to individual "Buttons" for each selection. In theory 60 Buttons 😉 in search for the magic pitstop button I played around with that and the Button-Test-Function and ended up with the result that Button 107 is the highest I got when I was half way round one of the rotary buttons. Seems like other games have the same issue.

    Unfortunately Moza has also the ES and CS wheel with way less buttons. They're more like the Logitech-ones with the gamepad-amount of buttons. But they seem to be recognized as "Moza Wheel" excpecting to be an FSR/GS-Wheel. Not like Thrustmaster or Fanatec where you've specific settings for different wheels. Full circle to locked keymappings: Button 35 is hardcoded for Accept and you can't change it. ES/CS-Wheels don't have a Button 35, can't change it, because there's a preset for Moza-Wheels and you're not allwoed to change it 😉

    The current solution is to remove the two Moza-Files from the actionmaps-folder and map the buttons as you like and loose the immersive pitstop-option.

    And because the default-schema is just a plain XML-File my developer-brain hoped for custom-settings beeing also a XML-File anywhere on the filesystem and sneak in that pitstop-settings there. 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @Hazamel Looks like when or if I do eventually get a wheel I know who to ask 👍

    But with things as they are in the world. New expensive shiny toys have to wait 😔

    As I love to tinker in the settings. I was just playing around with the binding options. So whilst I was there I looked for the turn in button. Which is X on PS5. So simple to find I thought but there isn’t one.
  • Hazamel's avatar
    Hazamel
    3 years ago

    @ScarDuck14 Totally understand that. Last big spend for me too. Next will be heating and electricity 😉 But feel free to ask. Took a while to upgrade to DirectDrive and ended up with Moza because Fanatec couldn't deliver and seems to have some quality issue.

    For someone who hasn't used a wheel I would highly recommend to start small and try to get a used Logitech-Wheel. Started over a decade ago with a 60€ rubberband Thrustmaster (Can't reccomend that...) and upgraded 6 years ago to a Logitech. While everybody is calling DD, R9 and R5 "entry level" it's a little misleading because it's not. It's like calling a Porsche 718 an "entry level car" 😉

    To be honest, biggest improvement was the new set of pedals instead of the ones Logitech has.

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @Hazamel It’s funny. I’m a gamer not a sim racer. I was a pro driver(not racer) until recently. And I love everything about racing games except after spending all day with a wheel in my hand the last thing I want to do when gaming is hold a wheel. So prefer using a controller. Weird how brains work,

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