Forum Discussion

Re: AI Tire Temp and Tire Deg

@gatorlb Ai definitely suffer from tire degradation just like we do, it was just that we often push way too hard on phases of the stints where we're suppose to be managing our tires. I mean, we tend to focusing on catching the car in front at all cost...even if that's clearly a faster car, which is not always the ideal way to do it.

Tire temp though, Ai could always keep it at optimal range from what I've observed, this part is probably true, but if you could keep it there then in most cases it's not really an issue.

Only outlap after pitstop can be a bit tricky, but I felt the advantage of Ai on this part seems to be now less significant since v1.08, need more testing.

18 Replies

  • DRudd13's avatar
    DRudd13
    Seasoned Ace
    3 years ago

    I'm sorry @Apophis-STR but you can't say, 'Tire temp though, Ai could always keep it at optimal range from what I've observed, this part is probably true, but if you could keep it there then in most cases it's not really an issue'. And 'Ai definitely suffer from tire degradation just like we do', As it just doesn't make sense. It's not the same deg as us if they have perfect temps all the time. It will be minimal wear every lap. So by the end of a stint it's an advantage, I haven't heard of any F1 driver say "oh the tyre temps were so easy to control so deg wasn't a problem" EVER

  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago

    @DRudd13Temperature has literally no impact on tyre wear (in the game)..The game is yet very far from being anywhere near truly simulating true tyre behaviour..

  • DRudd13's avatar
    DRudd13
    Seasoned Ace
    3 years ago

    @Meza994I don't mind being corrected. I could have sworn I'd seen someone from EA say that there still needed to be tweaks to tyre temps/wear a few weeks ago, and presumed they were linked. But obviously not. But if I/we go round a corner with fluctuating temps, it will damage the tyre's more than if we had a perfect temp all the way round the corner?

  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @DRudd13 Nope.. But indirectly the overheating can cause higher wear but causing understeer which many players often try to counter via higher steering angle which in turn will cause higher wear or could cause higher wear as massive overheating will slow you so much that the scrubbing even at very high turning angle is too little to cause any bad wear..
  • Apophis-STR's avatar
    Apophis-STR
    Seasoned Ace
    3 years ago
    @DRudd13 The thing is, unless you set the temp overly high or push like hell lap after lap, the temp could stay consistently under or well under 100 degrees.

    Then, within that window, the effect of couple of degrees of fluctuation had very little to almost no influence on the wear rate itself. It's all down to the driver's input and the R&D parts related to tire wear at that point.
  • DRudd13's avatar
    DRudd13
    Seasoned Ace
    3 years ago
    @Meza994 cheers, inadvertently, I think you've just helped me get the setting I had wrong. Steering angle was set at 280 from what I was using in 21, changed it to 360 and what a difference.
  • TomasSlb24's avatar
    TomasSlb24
    Seasoned Hotshot
    3 years ago

    About tire wear not sure, even though on my career at the end of the stints I seem to gain some time to other cars because I have a lot of tire wear updates on my car. 

    But tire temps are still weird. They get affected with cold tires after leaving the pits but can get them up to temps way faster than us. The big problem is how easy they maintain tire temps in interchangeable conditions. If it's wet to dry, they sometimes don't even box to dry because their inters don't overheat as our tires. From dry to wet they seem to be more vulnerable but when the rain drops start they are way faster than us because it seems that their temps don't get as low as ours.

  • Ileleee's avatar
    Ileleee
    3 years ago

    After observing replay for a AI after a pit stop awhile ago, they had those tires cold coming out as it should, then increased quite quickly to that 92 degrees and got fixed to that for the rest of the race. I doubt that is something they can manage by driving in such perfect accurary (for each tire!), but not sure is that some simplification in the AI implementation or a bug. My guess it's simplification, "working as intended", and there is still way to go for them to play with same rules as we players... 

    No idea about the tire deg though, they are fast in the last lap or few, but that is can be explained by them using the rest of the ERS like they do + having lighter car (and especially if they have been able to keep the wear down better than player does). 

  • TomasSlb24's avatar
    TomasSlb24
    Seasoned Hotshot
    3 years ago
    @Ileleee Even though the AI get the tire temps faster we do to. Hard tires normally don't get in the right window till about 2-3 laps, depending on other factors like track temps.
    Things like Hungary would never happen in the game. Not only the surface temps does little do no effect and so the Hards would still work in the game, a S-M-M strategy would be impossible because there is no other set of mediums.
  • ajobling1983's avatar
    ajobling1983
    Rising Ace
    3 years ago

    @TomasSlb24 wrote:
    @IleleeeEven though the AI get the tire temps faster we do to. Hard tires normally don't get in the right window till about 2-3 laps, depending on other factors like track temps.
    Things like Hungary would never happen in the game. Not only the surface temps does little do no effect and so the Hards would still work in the game, a S-M-M strategy would be impossible because there is no other set of mediums.

    I’m sure AI are just coded to be slightly slower for half a lap, regardless of tyre compound. They are not actually effected by temps the same way the player is.

  • Ileleee's avatar
    Ileleee
    3 years ago
    @TomasSlb24 yep, it's definitely not perfect and won't be probably in few years.. I wish there were more depth there and strategy choices, but it's what it is now. Like I wrote, I have feeling temps are simplified for AI in the code, hardcoded to increase in certain amount of time to the optimal and then kept there artifically. I could be wrong, but it definitely seems like it now (I really doubt it's a bug)

    I'm pretty sure they were aware of the second set of hards/mediums issue before release, but didn't have time to implement it correctly and are now trying to get away with that for F1 22. It wouldn't help much with 50% or less races, because not that often that you can make 2 stops work in any case (if they would give option to increase the speed limit of pit lane in 50% races, then maybe... in addition to be able use second set of mediums/hards of course)
  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago

    @ajobling1983Nope they react to tyre temps.. But their tyre temps are kinda scripted..

    PS. they are not affected by surface temps, only carcass temps by what i know

  • ajobling1983's avatar
    ajobling1983
    Rising Ace
    3 years ago
    @Meza994 Aye, it’s definitely not the same as the player. They get upto speed on the hards way too quick.
  • TomasSlb24's avatar
    TomasSlb24
    Seasoned Hotshot
    3 years ago

    @Meza994That explains the reason why they are so fast in wet to dry or dry to wet conditions. Because they're not affected, they simply don't lose as much grip as the player.

  • TomasSlb24's avatar
    TomasSlb24
    Seasoned Hotshot
    3 years ago

    Just saw the last Tom97 video and once again there it is. Last two laps, he is on the softs and the AI all on the Inters. Track is dry and the AI simply don't struggle as much as they should. They still brake at the same place as the track was wet and out of the corners they just get a little bit slower even though they don't seem to get any wheel spin or something similar. If Tom decided to stay on the inters, his tires would probably be way to hot and he would struggle much more than the AI.

  • This would be great to have the community manager or someone from the staff giving actual answers instead of the players having to guess what's going on, really. 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago

    I know it’s not a good solution or is even a ok solution. But it’s better than t fighting a losing battle with ai.  And that would be to change tyre temps from surface and carcass to just surface. Your  Tyre Temps I believe won’t even go below minimum temps. And only time you’ll lose  grip from high temps is when your putting high loads through corners. But as the carcass temps don’t build: unless you’ve put extreme load they won’t lose traction and surface temps will return to normal limits as soon and you’ve exited the corner and  opened the steering.

    Way I look at it is. I would like the game and the ai to be properly balanced and working as we expect.  And our expectations for the most part  are not anything thats impossible for Codemasters to achieve.,   But it will require them wanting to take some pride in their work. And to do their best, not because they have to .  But knowing the enjoyment  everyone (toxic troll types won’t ever be) who bought it, gets from playing it.   Is because off the good job they have done.  


    So if i know changing one off the settings. Will help balance out some off the blatant unbalanced  things. Then I will.   I’ve experienced myself and seen YouTubers who’s r&d constantly fails so I’ve increased resource rate.  So I can instantly redo them. Cause I use auto gears and the issue with the revs stuck on the limiter I’m destroying gearbox’s. So until that’s patchEd. I’ve turned off parts failures in the race. 

    like I said not ideal but it makes me less annoyed and frustrated than  it does knowing the ai and game are beating me because of a broken game mechanic  

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