Meza994
3 years agoSeasoned Ace
Re: David Greco's Handling, Driving and Setup Q&A (?)
@ActuallyImJulie Just out of curiousity, you are using even the wet qualifying session speed traps for your average top speed delta?
Im actually not liking the way they approach the individual car performance and therefore top speed but i totally understand why they choose the much more subtle than realistic approach. For example on most tracks with a dry qualifying Red Bull would be at least 5-8 kph faster than Ferrari IRL but in the game its 2-3 kph. Until their Upgrade in France McLaren were most often clear at the back of the field and often 10 kph slower than the fastest (Alpine or Red Bull most often) yet ingame they are 5 kph slower only..
The tendency is correct for most cars but id prefer it be more extreme and for certain cars that tend to either be low drag compared to others or average downforce (like Alpine sometimes very high top speed and sometimes using more downforce) id like them rather go to extreme setups, yes for certain tracks it will be off for the AI but the player can always emulate the real life setup choices, so go with higher downforce at france with Alpine or very low drag with Aston Martin in Baku.. However i understand why Codemasters chose not to go that route because e.g. McLaren players would complain a lot about what players are already complaing about - catching the other cars in the corners but being nowhere on the straights.. Some cars are like that IRL so its fine for me but Codies chose to support the average player more which is totally understandable.. But always only taking the absolute average wont give truly realistic results in quite a few cases..
Regarding the rest of your post, Aston Martin has quite a lot more downforce than Williams, but therefore also more drag, ingame this is rather the other way around.. The true characteristics like the insane mechanical grip of Ferrari and Red Bull (like in Baku and Monaco) are rarely replicated ingame its all very subtle for the reasons above most likely
Im actually not liking the way they approach the individual car performance and therefore top speed but i totally understand why they choose the much more subtle than realistic approach. For example on most tracks with a dry qualifying Red Bull would be at least 5-8 kph faster than Ferrari IRL but in the game its 2-3 kph. Until their Upgrade in France McLaren were most often clear at the back of the field and often 10 kph slower than the fastest (Alpine or Red Bull most often) yet ingame they are 5 kph slower only..
The tendency is correct for most cars but id prefer it be more extreme and for certain cars that tend to either be low drag compared to others or average downforce (like Alpine sometimes very high top speed and sometimes using more downforce) id like them rather go to extreme setups, yes for certain tracks it will be off for the AI but the player can always emulate the real life setup choices, so go with higher downforce at france with Alpine or very low drag with Aston Martin in Baku.. However i understand why Codemasters chose not to go that route because e.g. McLaren players would complain a lot about what players are already complaing about - catching the other cars in the corners but being nowhere on the straights.. Some cars are like that IRL so its fine for me but Codies chose to support the average player more which is totally understandable.. But always only taking the absolute average wont give truly realistic results in quite a few cases..
Regarding the rest of your post, Aston Martin has quite a lot more downforce than Williams, but therefore also more drag, ingame this is rather the other way around.. The true characteristics like the insane mechanical grip of Ferrari and Red Bull (like in Baku and Monaco) are rarely replicated ingame its all very subtle for the reasons above most likely