Forum Discussion

Re: David Greco's Handling, Driving and Setup Q&A (?)


@taattor wrote:
@ActuallyImJuliecan you find detailed proof from game files / data? I just made a sheet of everything you sent while ago and I’m afraid all that work I have to redo again. @Wuffels great find! I didn’t notice it myself in league race on Monday, and I follow many professional forums and nobody had a word about it yet.

Same here, I made a sheet with all the data kindly given by @ActuallyImJulie too, I would like to update it but unfortunately I always need the help of a PC player to do it ☹️

  • @Nuvolarix Frankly, I don't see the value in knowing the specific grip dropoff, it's very sudden and massive, so you don't ever wanna be outside the working range. It doesn't really matter much beyond knowing that.

    ...that said, since you're asking for it, I'll post it anyway. I won't do celsius conversion this time, sorry about that.

    Surface (C5-C1):

    <SplineElement x="323.150000" y="0.910000" />
    <SplineElement x="328.150000" y="0.928000" />
    <SplineElement x="333.150000" y="0.946000" />
    <SplineElement x="338.150000" y="0.964000" />
    <SplineElement x="343.150000" y="0.982000" />
    <SplineElement x="348.150000" y="1.000000" />
    <SplineElement x="388.150000" y="1.000000" />
    <SplineElement x="393.150000" y="0.962500" />
    <SplineElement x="398.150000" y="0.925000" />
    <SplineElement x="403.150000" y="0.882500" />
    <SplineElement x="408.150000" y="0.845000" />
    <SplineElement x="413.150000" y="0.825000" />
    <SplineElement x="418.150000" y="0.810000" />
    <SplineElement x="423.150000" y="0.800000" />

    Core (C5-C4):

    <SplineElement x="346.900000" y="0.935000" />
    <SplineElement x="350.650000" y="0.970000" />
    <SplineElement x="354.400000" y="0.980000" />
    <SplineElement x="358.150000" y="1.000000" />
    <SplineElement x="373.150000" y="1.000000" />
    <SplineElement x="376.900000" y="0.960000" />
    <SplineElement x="380.650000" y="0.920000" />
    <SplineElement x="384.400000" y="0.880000" />

    Core (C3-C1):

    <SplineElement x="346.900000" y="0.920000" />
    <SplineElement x="350.650000" y="0.960000" />
    <SplineElement x="354.400000" y="0.980000" />
    <SplineElement x="358.150000" y="1.000000" />
    <SplineElement x="373.150000" y="1.000000" />
    <SplineElement x="376.900000" y="0.965000" />
    <SplineElement x="380.650000" y="0.930000" />
    <SplineElement x="384.400000" y="0.895000" />
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @ActuallyImJulie Yeah I can see exactly the issue amongst what looks to me at least like a toddler had fun playing with a keyboard, Your obviously great at reading and understanding code. I’m in awe cause I can’t even read quick start guides. 😀
  • Ileleee's avatar
    Ileleee
    3 years ago

    I still haven't managed to overheat my tires in 1.09, even though I just did France and had max pressures on the rears. I had also quite high pressures in previous, Austria race and same thing there, not even close (in France, I got to maybe 95-6 with softs when really pushing it). I don't think we are that far from the max tire pressures meta again...

    Really hard to get the tires up to good temperature on formation lap as well...  

  • @ScarDuck14 Well the recommedation is the same as ever, 85-100C° core, 75-115C° surface.

    ...well surface might be a bit different from last time, I don't quite remember.
  • Ileleee's avatar
    Ileleee
    3 years ago

    @ActuallyImJulieLooks to me that the effect of surface temperatures has changed so you get less loss of grip from cold surface temperatures, which makes life easier and slightly more predicatable. Range seems for the 100% seems to be the same though.

    EDIT: Range is changed as stated in the post below

  • Thank you everyone. The surface temps grip range seems to be changed a lot on the cold side. Full grip levels from 75C instead of 85C. 

  • Mikulitsi's avatar
    Mikulitsi
    New Adventurer
    3 years ago

    That's quite a big change, I wonder why this hasn't been mentioned at all in the patch notes

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago

    Damn I thought and I got excited thinking  I was awesomely  smoothest off the smooth having no temps issues and going on to win at both Jeddah and Australia 🙄😜😀


  • @taattor wrote:

    Thank you everyone. The surface temps grip range seems to be changed a lot on the cold side. Full grip levels from 75C instead of 85C. 


    @DavidG53 there' been some discussion around about the change of grip levels on lower surface temperatures. Just from pure interest, could you give us a glimpse of why it was changed (Full surface grip at 75C instead of 85C) and also not mentioned in patch notes? 

  • navarreitor's avatar
    navarreitor
    Rising Traveler
    3 years ago

    @DavidG53 I have a question for you.

    I have a Simucube 1 (AUGURY) so it can handle a significant FFB amount.

    But not me 🙂

    What is better to put a low intensity FFB  in the game settings and a high intensity in an Open SIM wheel or vice versa.

    What do you think?

    (steam version)

  • taattor's avatar
    taattor
    3 years ago
    @navarreitor I may answer to this. David has suggested (either earlier in this thread or in a YouTube interview video if I remember correctly) using default in-game FFB settings at first.

    Default in-game FFB setting is “low” which is right. You want to set it low because it defines the level when your actual wheel setting hits to its maximum force. For example, if you set in-game FFB to the max your wheel would give you a maximum force from every small movement which would feel quite unnatural.

    I suggest to find a good wheel/base settings first and then adjust in-game settings.
  • Has anybody checked the files for the 1.10 patch, if there is some changes not listed in the patch notes that would affect the grip, like the last time with temperatures? 

    Some have claimed to feel better grip now, and because there was such changes in the 1.09, that wasn't in the notes, would be interesting to know whether this patch had those too. 

    Unfortunately it doesn't seem David has time  answer our inquiries anymore in this thread (or just doesn't want to)...

  • @Ileleee I've seen some comments from people who tested the "60 fps/curbs bug" before fix, which in addition to being able to attack the curbs more easily, also felt a better grip. I don't know if it's your case, but if I understand correctly, the 60 fps mode was the "correct" and everyone with more fps than that was "suffering unnecessarily" with curbs and a slightly lower grip. So if it was fixed for everyone to have the "60 fps physics", whoever runs with more fps will feel an improvement, I don't know if it's your case, just reporting what I see in leagues and feedbacks.
  • @taattor The game implied, not only in this one as in other famous bugs in other years, that the FPS has an influence on the physics processing, and none of them in theory would have different files to have different results, just the fps, so it's not surprising that yes, things have improved now for those who play with more than 60 fps, even if it's the same file as before.
  • navarreitor's avatar
    navarreitor
    Rising Traveler
    3 years ago
    @taattor Thx for your answer.

    I think @DavidG53 said in previous F1 games that when you use wheels with low Nm capacity, is better not to force the FFB in the game to avoid distorting the effects.

    I imagine it's like playing loud music with bad speakers, the sound will soon become saturated.

    But when the wheel/base seems capable of managing more FFB intensity, maybe the same method is still better or you can choose the maximum FFB in the game, enjoying the game as it was created by their developers, and choose a smaller FFB in the base to avoid your own fatigue.

    I'm still in doubt

    BTW is not easy to find F1 settings for Simucube1
  • taattor's avatar
    taattor
    3 years ago
    @navarreitor Hi. I don’t know about the low torque wheels, but for the hi torque wheels it’s other way around: you’d get most from the game using “low” (60-80) ingame FFB settings.

    Using “high” (100-) ingame settings may cause too much clipping.

    It’s your wheel which creates the actual FFB, the game settings is only to guide wheel behavior.
  • taattor's avatar
    taattor
    3 years ago
    @navarreitor I should add that I know crazy fast drivers using 110 ingame FFB (and max on 8nm wheel.). In theory you want to avoid clipping but in the end it’s a personal preference.

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