Forum Discussion

Re: F1 22 PC VR jittering, freezing screens and crashing

I've switched to OpenComposite OpenXR branch to bypass SteamVR and its been flawless..

  1. Download the launcher
  2. Run it and select F1 22 to use OpenComposite
  3. Download the openvr_api.dll for x64 and rename your F1 22 version, and put this one in its place. Should be in your install location, such as \SteamLibrary\steamapps\common\F1 22\
  4. Run F1 22 from steam as you usually would. Did an entire race weekend last night and its far smoother than it ever has been before using Steam VR. 

For context, i'm running a 3070 and 5800X not OC'd with an Oculus Quest 2 via link cable.

I'm running in high VR settings and its beautiful!

22 Replies

  • Stampede_251's avatar
    Stampede_251
    3 years ago

    tried latest version of OpenComposite with latest F1 22 update (1.07) and the jittering is still there.

  • HamVR's avatar
    HamVR
    3 years ago
    @Midlandmonkey Would be good for other users to know the resolution you used (the one displayed in the VR settings menu in the game) the refresh rate and if anything in Oculus Debug mode was changed e.g. ASW
  • HamVR's avatar
    HamVR
    3 years ago
    @Stampede_251 Can you describe the jittering you are getting. Is it constantly jittering or is it one off freezes every few corners? Is your sound also affected by the jitter?

    I experienced some freezes approx 0.5 seconds long every 30 seconds or so. I figured out was related to my PC being in a balanced energy mode power plan and parking some of the CPU cores. I think the game is potentially sensitive to cores being parked when there's reduced thread activity.

    In my case I'm on an Alderlak CPU on Windows 10, so I use Process Lasso which has a custom power mode which stops core parking. When this power mode was enabled, the freezing stopped. Alternatively, there are other apps such as QuickCPU you can use to keep unpark CPU cores. Hopefully this helps someone out, even if it doesn't fix your issue.
  • Silvercrow1983's avatar
    Silvercrow1983
    New Adventurer
    3 years ago
    @HamVR For me it is an permanent jitteting if you look around. Permanetly.
    Since the update 1.07. My Game crashes inkluding an bluescreen.
    Before the update, it was inly the jitter Problem. After update the problem is more worse than before.
  • @HamVRit's the same stuttering many others have described in this thread, severe stuttering when moving your head around at all times. it's not related to parked cores, and high performance energy settings don't resolve it

  • faldo79's avatar
    faldo79
    3 years ago

    1.07 doesn't fix the 30 minutes crash issue. 

    How the OpenComposite works?

    Where I have to install the OpenXR files?

    Where I have to put the launcher?

    If I run the launcher I don't see any option to select F122 exe file. Only switch between steamvr and opencomposite. 

    Thank you

  • HamVR's avatar
    HamVR
    3 years ago

    @faldo79Rregarding the 30 minute crash did you try setting your texture streaming setting to low in game, as I've read earlier in the thread this fixed crashes for some users (I've alway had it low for performance reasons). I've not tried OpenXR method yet myself, so I can't comment on that.

    @Stampede_251 oh OK. For reference for anyone else reading this who is getting intermittent freezes (and not the constant stutters when looking around) In my previous post I'm not referring to the standard Windows builtin 'Performance' setting you can select from the Windows Power Plan menu. You either have to make changes to your system registry or install 3rd party software to enable this power plan mode to prevent parked cores. This for me stopped intermittent VR freezes on an Intel 12900k on Windows 10.windows.

  • Silvercrow1983's avatar
    Silvercrow1983
    New Adventurer
    3 years ago

    From which one do you speak? 

     I try all things to solve my problem.m I change the resoluitions, another api(composite), change ASW in the debugging menu and and and. I can`t count no more, how many work arounds and tips I tried out. Nothing helps for me. Nothing eliminates this jittering while using my Head. 

    And I must apologize me but I'm not such a rich Men, like all the others here.  Unfortunately I can't afford an RTX3080 or 3090. Only a 2070 Super Gaming OC from Gigabyte and an Ryzen 7 3800x is my own. 

    For me, it seems like the actually system requirements are an I9 XXX K and an 3080ti and 3090. I am very disappointed in the VR Mode. 

  • @HamVR I tried Thanks, it crashs anyway. 

    Edit: Using medium graphics settings works OK. No Crashes. 

  • LOL, this thread has over 300 comments and now its slowed down because I think all us VR people have just given up. Clearly they have no interest in fixing it.

  • @nicka117 I’ve managed to tweak everything so it can actually run pretty good. There’s still a bit of jitter so I’m actually just waiting for a fix. I see no reason for me to keep posting.
  • Alastre's avatar
    Alastre
    New Traveler
    3 years ago

    So, using Open Composite that bypass Steam VR I'm finally able to get stable 90 fps with everything setting on ultra or similar. But I've still got two problems:

    1) Game still crashes after about 30 min, it doesn't matter if GPU and CPU are overclocked or factory specs, tried different video drivers etc...no way to play for more than 30 mins.

    2) Using Open Composite OBS crash as it seems he needs SteamVr...

  • Ganchaman1's avatar
    Ganchaman1
    3 years ago

    i have the same problem especially when car is parked. when driving its not so worse. but i suspect it has something

    to do with ea coding and the usage of the "DirectX 11 performance" driver in f1 2022.

    Since i had the same problem when starting the quest link control panel(white room) and found this post about it

    and rolling back my gpu driver to version 22.5.1 solved the white room problem but it did not fix f1 2022 sadly so

    it is about time for EA to do something about this. 

    thx

    https://forums.oculusvr.com/t5/Support/Oculus-Link-Interface-are-shaking/m-p/964875

  • Silvercrow1983's avatar
    Silvercrow1983
    New Adventurer
    3 years ago
    Have fun. You'll have to wait a long time then. EA/CM doesn't care about the problems with VR.
  • @AlastreI tried running the game without using steamVR and it gave me the error message: f1 22 missing interface VRCompositor 027 and a unsuported device error code afterwards. Mind to enlighten me how you did this?

    edit: 

    managed to get the game running now, the game looks way better and more clear, world of a difference.

    somehow it flipped the issue around for me, now when my head is not moving, the game doesnt jitter at all, but now when i move my head it has micro stutters/jitters.

    Tried turning everything to low and leaving texture streaming to medium.

    Is there a way that i can solve this issue to your knowledge or any one else's knowledge?

    Or is it best to wait for ea/codies to fix the vr performance issues in a patch, because this game could be killer in vr, but the bad optimization really hinders the enjoyment factor

  • Alastre's avatar
    Alastre
    New Traveler
    3 years ago
    @EZ-Red hi mate, sorry being late! I see you sort out...yep with open composite it's very fluent...but at least for me even using it the game still crashes after 20 minutes...that's strange about micro stutters, i'm rid of that thankfully...hard to say when we'll have a fix!!!
  • Hey man don't worry, we all have life's away from the forums.

    Is there actually any news from EA or the EA forum members that the terrible vr optimizing is being looked at? 

    It really baffles me that they keep us vr users so in the dark.

    I have the feeling that we wasted 60 euro's and have to wait for the next years game and hoping they fixed the issue there 😕

  • I have posted on here a while ago.

    The fixes and work arounds people have suggested and implemented, will probably work for a few.

    However, we (the paying customer) should not have to fix issues that should not exist.

    These issues should be fixed by the producer/manufacturer of the software seen it is a plug and play game we paid for.

    In fact the game should not have been released as a VR supported game.

    If a piece of software doesn't do what it says it does, the software provider should either immediately fix the issue or offer a refund those that ask for it.

    There has already been many fixes on F1 2022 already, but they where totally useless to those in the VR world. 

    EA Sport you have a responsibility to address these issues immediately or refund those that purchased this software for just the VR function.

    But seen you are a multinational company you won't give a rats arse about those that buy your product.

    Codemaster, you are sell outs...

  • Can you confirm that OpenComposite still works? I had it running just fine and since last week OpenComposite all of a sudden starts SteamVR again. Seems like a SteamVR update now circumvents the mod and forces SteamVR to run. Anyone else can confirm or perhaps its just on my machine?

  • I’ve been using SteamVR all along. But since the last two updates, it’s started to  crash. No improvements to quality either.. Come on guys, get it fixed!

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