Forum Discussion
8 Replies
Running 3712x1872 in Oculus with 90Hz and have F1 set to the Medium VR settings, that's it really. I'll see if I can screen grab some footage.
**Edit, here's some footage
- Alastre3 years agoNew Traveler
So, using Open Composite that bypass Steam VR I'm finally able to get stable 90 fps with everything setting on ultra or similar. But I've still got two problems:
1) Game still crashes after about 30 min, it doesn't matter if GPU and CPU are overclocked or factory specs, tried different video drivers etc...no way to play for more than 30 mins.
2) Using Open Composite OBS crash as it seems he needs SteamVr...
@AlastreI tried running the game without using steamVR and it gave me the error message: f1 22 missing interface VRCompositor 027 and a unsuported device error code afterwards. Mind to enlighten me how you did this?
edit:
managed to get the game running now, the game looks way better and more clear, world of a difference.
somehow it flipped the issue around for me, now when my head is not moving, the game doesnt jitter at all, but now when i move my head it has micro stutters/jitters.Tried turning everything to low and leaving texture streaming to medium.
Is there a way that i can solve this issue to your knowledge or any one else's knowledge?
Or is it best to wait for ea/codies to fix the vr performance issues in a patch, because this game could be killer in vr, but the bad optimization really hinders the enjoyment factor
- Alastre3 years agoNew Traveler@EZ-Red hi mate, sorry being late! I see you sort out...yep with open composite it's very fluent...but at least for me even using it the game still crashes after 20 minutes...that's strange about micro stutters, i'm rid of that thankfully...hard to say when we'll have a fix!!!
Hey man don't worry, we all have life's away from the forums.
Is there actually any news from EA or the EA forum members that the terrible vr optimizing is being looked at?
It really baffles me that they keep us vr users so in the dark.
I have the feeling that we wasted 60 euro's and have to wait for the next years game and hoping they fixed the issue there 😕
I have posted on here a while ago.
The fixes and work arounds people have suggested and implemented, will probably work for a few.
However, we (the paying customer) should not have to fix issues that should not exist.
These issues should be fixed by the producer/manufacturer of the software seen it is a plug and play game we paid for.
In fact the game should not have been released as a VR supported game.
If a piece of software doesn't do what it says it does, the software provider should either immediately fix the issue or offer a refund those that ask for it.
There has already been many fixes on F1 2022 already, but they where totally useless to those in the VR world.
EA Sport you have a responsibility to address these issues immediately or refund those that purchased this software for just the VR function.
But seen you are a multinational company you won't give a rats arse about those that buy your product.
Codemaster, you are sell outs...
Can you confirm that OpenComposite still works? I had it running just fine and since last week OpenComposite all of a sudden starts SteamVR again. Seems like a SteamVR update now circumvents the mod and forces SteamVR to run. Anyone else can confirm or perhaps its just on my machine?
I’ve been using SteamVR all along. But since the last two updates, it’s started to crash. No improvements to quality either.. Come on guys, get it fixed!