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Re: F1 22 PC VR jittering, freezing screens and crashing

Hello everyone,

i had also similar problems. But i managed to lower them significantly.

My specs:

AMD Ryzen 7 5700G 

NVIDIA GeForce RTX 3060 Ti

32 GB RAM

Meta Quest 2

Maybe Solution: 

Update your GPU drivers.

Update your USB drivers and use cable instead of Air link.

Disable USB power management. 

Use same resolution in your Meta Quest 2 headset, in Steam VR and ingame.

Open Oculus Debug Tool and set Encode Resolution Width to 3500. Set Encode Bitrate (Mbps) to 400.

Set your ingame settings based on the screenshots.

With this settings I got stable 89 fps. There were little bit lower fps while driving near pit boxes and also at the start of the race (44 fps). There were no freezing or jittering with head movement. I think it would be possible to increase some of the graphics settings ingame. Disabling dynamic resolution and Stencil Mesh helped a lot.

If this helps you, please consider liking this report. https://answers.ea.com/t5/Technical-Issues-Bug-Reports/Multiplayer-Stuck-lobby/td-p/11634313

Being able to play multiplayer is very important to me.

8 Replies

  • TonaZ's avatar
    TonaZ
    Rising Scout
    3 years ago

    Stop posting inconsistent solutions. 

    There is NO solution. 

  • JesseDeya's avatar
    JesseDeya
    New Traveler
    3 years ago

    So.... FSR2 appears completely broken in VR.

    At least on the Quest 2 it's a blurry mess with ghosting and streaking everywhere. Are tethered users (G2 for example) getting the same thing?

  • MeekloF1's avatar
    MeekloF1
    3 years ago

    VR is still broken @1.17

    EA you broke this, you need have to fix this.  It was working up to and including 1.14  Figure it out and get fixed, it been broken for months.

    EA please reply to confirm you understand the meaning of this message.

  • jq4cp9tbrwyd's avatar
    jq4cp9tbrwyd
    Seasoned Newcomer
    3 years ago

    This head movement issue has been there since forever so I read, and EA can't seem to solve it ... I think I'll go for a refund ... doesn't seem they will fix it any time soon. ☹️((

  • jq4cp9tbrwyd's avatar
    jq4cp9tbrwyd
    Seasoned Newcomer
    3 years ago
    @dronord551993 having done all that , still there is delayed movement when moving my head... has nothin todo with performance headroom missing (I have plenty) , it's another issue.(which affects not all headsets, it seems ppl w Steam headset are not affected ? Meta Quest 2 and HP Reverb G2 are for sure affected as far as I read).
  • I think you may have missed my post as I am using SteamVR. My post is as per below, however I have since upgraded my Desktop PC GPU to an RTX 3090 ROG Strix OC Edition 24G.

    #493
    2 weeks ago

    "I too am having this issue. It is happening on both my Desktop PC (I9-9900KF, 32GB RAM, ASUS RTX 2070 Super ROG Strix) and my Alienware laptop (I7-9750H, 32GB RAM) with external graphics amp which has an ASUS RTX 3090 Turbo 24G OC. I have three different VR headsets and all of them have the same issue on both of my systems. I have the Vive Pro, Vive Pro 2 & Pimax 5K Super. I can get smooth frame rates, even playing on Ultra settings on my RTX 3090, however the head movement stutter makes the game unplayable. This is a real shame as I really don't want to play through the game in 2D (which works fine). I have several other racing titles which do not have this issue, namely, Assetto Corsa Competizione, Assetto Corsa, Automobilista 2, Project Cars,1,2 & 3, Rfactor 2, Dirt Rally 1 & 2, Kartkraft & Raceroom experience.

    I have tried all the fixes suggested by people on the net, so I logged a case with EA. Hoping this issue gets fixed as I'm hanging to play in VR!"

  • billionSniper's avatar
    billionSniper
    3 years ago

    @   EAgames Any “news” ??

    come on guys. This has been way too long!

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