Re: F1 22 VR Stutters with head movement
Graphically and if you don't move your head up and down, I agree I can make it look good (for comparison I have a 5600x and a 3080ti) and generally stable with no stutter, it's the motion, when you move your head, the entire cockpit briefly moves with you, in particular up and down movements, general performance is, I'd agree, graphical pound for pound better than ACC , I'd personally disagree with the AMS2 comparison but graphical fidelity isn't in complaint here.
In ANY other racing VR sim/game (AMS2, ACC, AC, iRacing) the cockpit stays still on any head movement, totally stable, totally still, when I drive a real car, the car doesn't move when I move my head, it stays still, in F1 the car moves briefly when you move your head, that's my primary complaint. I moved from a 3060ti which needed the graphics setting pretty low and I was unwilling to accept that and kept trying to set things higher and unlike other VR racers (which work ok with the various VR warp things) you pay dearly if you try and push beyond your equipment.
There's been loads of people with various solutions and comments that it's ok now that I've done that (not dismissing your comments) but the developers need to understand that all of us have tweaked to the nth degree and are 'ok' with the results, but it's not right, no matter the hardware, no matter the tweaks, the VR implementation needs some smoothing. Just a little tweak here and there along with people accepting their hardware limits and we'd probably all be much happier! 🙂