Re: F1 24 Game Ideas
Seeing as the other threads got locked, and @ScarDuck14 and more have said that you should only post on one thread, I suppose I’ll continue my work here! 😅
So, as this is F1 24 game ideas, let’s focus on the upcoming game, which is likely to be released in around 14 months.
As the EA staff want all the ideas in one thread, let’s move all of our work so far over.
Continuing from both the F1 24 Game Ideas OP, and the Community Suggestions Hub, I suppose here we have a combined version!
Here’s what’s been mentioned before:
- A story mode that leads into/affects a career mode
- Cool down laps after races (ability to drive back to pit-lane area after race or drive to the 1st, 2nd, or 3rd place board) just for single player
- More race distance options (e.g. 30%, 75%, 15%, etc.)
- Ability to sign for an academy system (Ferrari, Red Bull, Mercedes, Alpine, McLaren) without having to do the F2 career mode
- Ability to sign for a team/sign a teammate after receiving the end-of-season cash bonus
- Split-screen career mode
- More track limits options (e.g. Free track limits, low stringency, medium, stringency, high stringency, etc.)
- Ability to add/remove penalties post race in career mode (if players misuse this feature, that’s on them - doesn’t matter)
- Option to do Pre-Season testing in Bahrain (opportunity for resource points to be earned - there could even be the option to do just a larger version of quick practice for pre-season testing)
- Ability to sign drivers who retire after seasons during the career mode (e.g. Daniel Ricciardo, Sebastian Vettel, Fernando Alonso)
- Races should be able to finish under SC
- Red flags (could use similar coding from end of sprint race to start of main Grand Prix but add in tyre/front-wing/bodywork changes)
- An immersive paddock for between sessions/race weekends
- Ability to do a track session/race online with Supercars
- Ability to restart race in two-player career mode
- Wider range of improved and unique race engineer lines
- Scanned tracks for realism
- Ability to do practice starts with clutch in pit-lane or start/finish straight at the end of practice
- Return of classic cars
- Track map outlining where you’re faster/slower than your teammate
- Ability to serve a 2, 3 or 10 second time penalty at a pit-stop
- Ability to create a customised season calendar after season 1 of career mode (due to licensing issues, but after S1, should be fine just like adding Shanghai and Portimao?)
- Create your own engine in MyTeam career mode + supply engine to other teams
- Ability to create, play, and share custom blueprint event challenges with unique rules and circumstances (e.g. starting in 8th on lap 37, get to 5th place by the end of lap 41 in a Haas, BUT every time you make one overtake, your ERS resets to 100%) - the possibilities are endless
- Ability to renegotiate contracts more often throughout the season (like in F1 2019)
- More game modes similar to the Elimination event (e.g. Hide and seek + tag, Last driver standing, etc.)
- Ability to transfer career modes from game to game (e.g. start a career mode on F1 22 and complete 2 seasons, then continue from where you left off, in F1 23 with updated liveries and tracks, etc. but same drivers as in it was in the previous game)
- Ability to do Co-Op Career Mode with more than two players
- Ability to change front wing without also changing tyres at a pit-stop
- Regulation change voting system where your team can vote for or against a proposed regulation change (e.g. different points system, more allocated engines per season, resource point cost cap changes, etc.)
@ScarDuck14 mentioned the need to expand in the career mode area, as it’s the front and centre of the F1 game, which has not been changed in years now.
@BewareTheHare suggested a revamp in the development system in career mode, with several different philosophies that could be followed when designing and upgrading your car.
@LuckyNico92 brought up the management side of the game, suggesting that we don’t necessarily need an F1 Manager-level depth in management, because after all, this game is far more focused on the driving than the off-track nitty gritty relatively. Regardless, the off-track side of things in career mode definitely needs improvement. (Thanks what we’re here for!)
Sorry to have to be reiterating the suggestions that have already been shared, but if EA wants them all in one thread together, we’ll do just that! 😁