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Re: F1 Manager 22 & F1 22 Race Strategy

@Bojote I agree about ERS. It is lacking in this years game.
For fuel, the player can lift and coast and not push as hard to conserve fuel. So, theoretically it should not be needed. It is also against the rules to have different fuel mappings.
However, I still think it would be useful from a gameplay perspective to add a ‘low’ engine mode to aid the player if they underestimated fuel usage. It would make the game more approachable and eliminate the possibility of your race being completely ruined by running out of fuel.

I’m not sure it makes sense to compare the two games though. EA is clearly steering F1 22 away from being a sim-cade to an arcade style game. F1 manager appears to be aiming at the hardcore simulation audience (spreadsheet level depth, no multiplayer).
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