Forum Discussion
26 Replies
- SexyBrigadeiro3 years agoSeasoned Ace
@ScarDuck14
@Dodo4cross
I actually mentioned this as soon as the last patch (1.10) came out (and the hotfix kept things the same, in terms of fuel) and.. the calculations are completely broken for me right now - although someone else (@P4st3l1ak ) said they're actually just fine for them after patch 1.10*, so.. this is just so messed up that it seems it works fine for some people, while it's completely broken for others..
* this can be read here..
https://answers.ea.com/t5/General-Discussion/F1-22-Patch-1-10-Discussion-Thread/m-p/11812518#M14339
..and then here:
https://answers.ea.com/t5/General-Discussion/F1-22-Patch-1-10-Discussion-Thread/m-p/11812927#M14355
In my case, right now, this is the current situation:
I'm about to start my Season 5 of a MyTeam career - the car is already fully developed (all departments) since the 1st half of season 4.
I started season 4 on patch 1.09 and the fuel calculation was perfect.
If a race had, for example, 32 laps, I could select fuel for 32 laps and complete the race just fine - sometimes with almost 1 extra lap of fuel left in the tank at the end of the race, to be honest..
Same if it was a 36 laps race.. or 25, 30, or any other number of laps, etc..
After the 1.10 patch - which happened to me at the very beginning of the 2nd half of season 4 - the fuel calculation was completely broken: now, for example, if it's a 36 laps race, I can't even put fuel for 36 laps, because I have to move the fuel bar to the minimum and it still shows fuel for 36.4 laps, or something like that.. And then I have to 'guess' how much fuel I'm gonna need and read on the screen some absurd number like.. fuel for 43 laps, or something - it's a complete mess.
And no, moving the fuel bar entirely to the left - minimum possible fuel - won't allow me to complete the race - and if I simply accept whatever value the game give me by default, then I'll be heavier than I could/should - so, as I said, I literally have to guess the real amount of fuel I'm gonna need to complete the race pushing and not having to worry about being too heavy, or to save fuel.
I understand the calculations tend to be more precise the more you develop your car, especially the Power Train department and even more especially the Fuel Efficiency components - the calculations got more and more precise, the more I would develop these specific parts of the car - but now, even with the car completely developed (obviously including the department and parts I've just mentioned) the fuel calculation became messed up after the 1.10 patch - I had those already developed during patch 1.09 and it was all working perfectly then..
God only knows what's gonna happen in the next patches - they're gonna 'improve', or maybe 'fix' a few things (hopefully) and then break a few other (certainly).. So... much like in a Alex Gillon's fashion (but with certainly less class) I ran some tests to try get some insight on what the heck is going on with fuel consuption after patch1.10/1.11.
Tests were on Bahrain with AI 85 and 100% distance:
+ Race Strat Prog using DRS and ERS;
+ Race Strat Prog using DRS but not using ERS;+ Race Strat Prog not using DRS but using ERS;
+ Race Strat Prog both DRS/ERS off.
In all options I was either not competitive or overfueled. Bleh.
It happens that I was kinda tired of the working week and I turned the ERS assist ON and did the Race Strat Prog (using the DRS) again so to get my driver career going and... the calculation hit the bull's eye!
On pre-race screen the fuel was +1.01 and for safety I let it as it was. I finished the race with +1.16 (which is the behavior I remember from F1 2021 and 2020 where I could set fuel to +0.5 and race assured that I would be able to run with no concerns on it). Mid-race I turned the ERS assist OFF again and I didn't notice any change in the fuel consuption.
So, ERS assist ON during Race Strat Prog and then it OFF during race seems to work fine. DRS seems to not have any interference.
Still have to try it in different tracks and game modes, if anyone wants to do so it'll be welcome.
Good week everyone.
Dan
- SexyBrigadeiro3 years agoSeasoned Ace@dancrodrigues
"So, ERS assist ON during Race Strat Prog and then it OFF during race seems to work fine. DRS seems to not have any interference."
I'll try that and hope it does the trick, but still.. that's messed up, because it forces the player to change a game setting, so the game can work as it should do by default (meaning, the game IS broken in this matter anyway) - not to mention that as I said on my previous post, before the 1.10 patch, it was all working just fine for me, even with the manual ERS management (something I've always done in all of these F1 series games)..
I still think they 'broke' something on the coding for this particular element in the game and I hope they get it fixed, as it was before patch 1.10 - it's a pain in the * that the players have always to try and find out all kinds of crazy workarounds so we can play the game properly - geez.. - Monzstar833 years agoSeasoned Ace
My fuel consumption has definitely gone up massively since 1.10. My driving style is naturally a bit of lift and coast, and recently I’m having to over fuel the car by 0.5-1 lap. Whereas before 1.10 I could safely under fuel the car by 0.5 laps no problem. In race practice program I use ERS/DRS as needed, still no issue. It actually caught me out in the race I did after installing 1.10. Since then I take a screen shot of the race practice program expected fuel and use that - it shows more fuel required always now.
Someone ( @ScarDuck14 i think), suggested doing the race practice program with full fuel to get the program to give accurate results. I’ve yet to try that out.
- SexyBrigadeiro3 years agoSeasoned Ace
Ok, so I have pictures now to illustrate the problem I'm having...
So, I was practicing for Bahrain, Season 5, My Team - the car is literally fully upgraded.I did the Race Pace program (all 5 laps) and even decided to test the 'turn auto ERS management on', but then I got exactly the same (crazy) results (suggested fuel load for the race) as I was getting before, managing ERS manually (as I've always done since forever in these F1 games)..
The race had 29 laps and here's the default amount of fuel the game suggested me:
29 laps, but fuel for 35.6 laps - lol?!..
So, I tried to put fuel for exactly 29 laps and here's what happened: I literally couldn't. Because even on minimum fuel, I still had fuel for more than 29 laps, according to those crazy fuel calculations..
And no, I can't (and I think anybody can't either) complete a race with the minimum fuel bar (or no bar at all) , as in the pic below:
So, what I did is what I've been doing, which is to just GUESS and HOPE the amount I set is enough for the race - usually I do that by literally looking at the size of the white bar - the values that usually work for me are when they're slightly smaller than the default bar suggested by the game - but still this is all just a GUESS and I may be heavier than I should or have to save fuel near the end of the race - on today's race, I actualy finished the race with pretty much 0.00 L on the tank, so.. LUCKLY, I was spot on (which rarely happens)..
Anyway..
It's crazy that I'm getting all of these completely out of reality values - especially after doing the Race Strategy Program - and even crazier that other people are getting all kinds of different things/values, including some people who are actually getting them perfectly right and accurate...
Nothing makes sense and this shows that this particular aspect of the game NEEDS fixing - why is it so inconsistent? So many people getting so many different values.. - ScarDuck143 years agoLegend@SexyBrigadeiro Your getting the same as me
- SexyBrigadeiro3 years agoSeasoned Ace@ScarDuck14 Well, glad to know it's not all screwed up just for me then - yay, I guess?!..
But seriously.. it was just perfect with Patch 1.09 (if a race had 29 laps, for example, I could select fuel for 29 laps and complete the race pushing, not having to save fuel or anything and have a little less than 1 extra lap left at the end) and then came patch 1.10 and now the calculations are all over the place.. - ScarDuck143 years agoLegend@SexyBrigadeiro again same for me. I miss how it all seemed to work perfectly in 2020
- SexyBrigadeiro3 years agoSeasoned Ace@ScarDuck14
I don't remember exactly how that was for me in 2020, but I'm also sure I didn't have any issues with it - actually, never had these many issues with any of the previous F1 games by Codies - this 22 is really a 'complicated' little one..
I also don't know if I can say it worked 'perfectly', but in 2021 (last year's), for example, after fully developing the car, I could easily put the minimum fuel (move the bar completely to the left - the white bar would actually disappear completely) and finish all of the races with some fuel left in the tank, just fine.
I think it's 'cool' that you can not do that in 22 anymore, but as I've just said.. it was nice and just perfect before patch 1.10.. but now it's a (and yet another) mess..
I still have hopes they fix it 'back' with patch 1.12 though.. - P4st3l1ak3 years agoSeasoned Ace
I must confirm I don't have issues with fuel consumption after 1.10.
I usually start with +1-1.5lap and end up around +0.5 when racing properly (usually from the back as I am quite rubbish at quali). If there is an SC, I usually finish a race with +1 or so.
If it rains, then I only go for +0.5 at start because I know I will save during the race (probably my racing style or maybe I learned something in F2 races 😉 ).
And after fixes and completing race Strategy programme, calculations seem to be quite accurate. I check fuel load in Race Strat output and then compare it load before race start. Also, I never use quick FP to complete Race Strat programme, always doing it manually.
But I quite often get "an advice" from engineer in in-game mail about to consider lowering fuel load for races.
- ScarDuck143 years agoLegend@P4st3l1ak generally use less fuel in wet conditions because you won’t be on throttle so much. Plus more gentle applying throttle. Interesting your getting more accurate feedback than what the sexy man and myself are getting.. But at this point nothing surprises me with the game mechanics
- SexyBrigadeiro3 years agoSeasoned Ace
@P4st3l1ak
Thanks for the confirmation, mate and I'm glad everything seems to be working fine for you and pretty much how it was for me before the patch.
But once again it's just 'curious' how the patch actually fixed things for some people and completely broke to others, like me and @ScarDuck14 , for example.This still shows that there IS something wrong and it's super weird that the same game behaves completely differently for different people - let's hope someday they get it working right for EVERYone - cheers!
=)...
EDIT:
I needed exactly 5.5 extra laps of fuel for Bahrain (fuel for 34.5 laps) and I needed 4.5 extra laps of fuel for Australia (fuel for 33.5 laps).
Both races had 29 laps, but I needed 2 different fuel loads to complete each one of them.
Meaning, to me, it's literally just a matter of taking a guess and hoping I have enough fuel for the races - that's just.. bad..
=/ - Nuvolarix3 years agoSeasoned Ace
@SexyBrigadeiro wrote:I needed exactly 5.5 extra laps of fuel for Bahrain (fuel for 34.5 laps) and I needed 4.5 extra laps of fuel for Australia (fuel for 33.5 laps).
Both races had 29 laps, but I needed 2 different fuel loads to complete each one of them.
Meaning, to me, it's literally just a matter of taking a guess and hoping I have enough fuel for the races - that's just.. bad..
=/Ouch, that is a lot! Is this Career, which Season? If yes perhaps the more you get a faster car the more you need higher fuel but I may be wrong as I usually play in GP mode and I don't think it may be compared too much. In any case if you can try to run your "own" fuel program using a telemetry tool.
Personally I do it and it works very well:
I run 100% race length so in Bahrain 57 laps. The game suggests 109,2 kg which are 60,6 laps (+3,60).
My tests said 102,75 kg, I started the race with 103 kg which are 57,2 laps so +0,20. I ended the race with +0,10 laps (0,18 kg).
To be super sure you may add a further half a lap... 😉
Ciao,
Nuv
- ScarDuck143 years agoLegend
@NuvolarixAlong with His sexiness play my team so very possibly a career/my team bug or related to my team car upgrades: If your not getting the same in GP mode.
I’ve just had a look through the rest off the ai cars cockpit cams and they are all showing fuel off +3-5 laps. So must be a bug in my team careerwhen its working I’ve add +0.60 and has always worked out well
- SexyBrigadeiro3 years agoSeasoned Ace
@Nuvolarix
@ScarDuck14
Yes, that's a MyTeam career and that's my Season 5.
The car is already fully upgraded, since the beginning of season 4, BUT..
The fuel calculation was perfect and spot on during the patch 1.09 (while I was still on my Season 4), then came patch 1.10/1.11 and the last races of my Season 4 and the first races of my Season 5 were this little mess described on my previous posts.I have to agree with ScarDuck that it's a bug/glitch on the MyTeam mode (maybe it affects the regular career as well) and the car behavior is different from the GP Mode - still, this particular issue, to me, only started to happen when patch 1.10 was released, so it's also something related to that patch (and the same issue keeps happening on the current patch 1.11).
I though about using some external huds (like the ones from SimHub) that would hopefully calculate things properly for me, but that uses more computer resources (my PC isn't the strongest one) and it's just a shame that I might have to use external softwares to do something very basic that the game itself should do, but it's just not doing, so.. I can only hope that somehow this gets fixed and working properly (as it was on patch 1.09 - which 'proves' it already worked perfectly, so hopefully it can happen again) in the future patches (hopefully 1.12, which is supposed to be the next one).
Cheers, my friends!
=) - P4st3l1ak3 years agoSeasoned Ace
@Nuvolarix
It's interesting that game allows to exceed 100kg when regulations limit it to 100kg per race 😉But game also allows to override Parc Ferme rule so not much of a surprise there 😉
- Nuvolarix3 years agoSeasoned Ace
@P4st3l1ak wrote:@Nuvolarix
It's interesting that game allows to exceed 100kg when regulations limit it to 100kg per race 😉But game also allows to override Parc Ferme rule so not much of a surprise there 😉
Isn’t it 110kg?
- ScarDuck143 years agoLegend
@NuvolarixI thought that. But wasn’t sure
edit I’m sure now
- P4st3l1ak3 years agoSeasoned Ace
@Nuvolarix
You're right, I must have remembered it wrong.Damn, I always try to keep it under 50kg for 50% race while I could race a little more with 5kg extra fuel 😉
- P4st3l1ak3 years agoSeasoned Ace
Calculations for my race in Baku: race strategy, estimation for race and calculation for exact laps.
It seems pretty accurate on my side.
- ScarDuck143 years agoLegend@P4st3l1ak Well now your just showing off. I’ve got Baku next. But just finished a few day binge so will be a week or so before I’m back playing. So if I remember I’ll post my results. I’m positive My fuel will show around 30 laps worth.
- SexyBrigadeiro3 years agoSeasoned Ace
@P4st3l1ak
Thanks for sharing that, my friend!
And let me tell you, that's exactly how accurate things were for me BEFORE patch 1.10, but now they are as I showed in one of my previous posts above..So the thing is: it's working perfectly for some people right now (like you ,for example) and completely broken (after working properly) for others, like me and @ScarDuck14 , for example.. - THAT by itself IS an issue that I hope they address, investigate and SOLVE - hopefully on the next patch, whenever it comes out - there's still a LOT of things 'out of place' in this game, sadly..
Here's hoping though - cheers!
- P4st3l1ak3 years agoSeasoned Ace@ScarDuck14
I didn't mean that, I just wanted to provide some evidence for my earlier statements about accurate fuel calculations. - MrPaulHellion3 years agoNew Traveler
I've been having problems with this since the latest patch as well. Before the patch, I was doing the Imola sprint race and noticed I was saving a lot more fuel than I had been previously (having started it with about half a lap extra in, I saved well over a laps worth of fuel, and that was without an safety car or VSC deployment, and minimal lift and coast). So, during the Imola main race I underfuelled by about a lap, and was easily able to save that over the course of the race (at 50% distance, again without any safety cars) by doing a little bit of lift and coast and short shifting, which I usually do for better traction anyway.
It was like that for a few races, but since the latest patch came out, I've not been able to get anywhere near that. In fact, underfuelling by any amount is almost impossible to claw back without losing seconds per lap to the AI, because it requires such aggressive lift and coast that it's just impossible to race competitively. I find that I have to put at least a lap extra in now to be able to get to the end of a race, often even a little more.
- P4st3l1ak3 years agoSeasoned Ace@MrPaulHellion
I usually use aprox. +1lap as it allows me to race harder, especially during first few laps.
I am using auto transmission and am able to short-shift only in higher gears. So most of my fuel savings come from coasting.
But I noticed that if I use predef setups (e.g. balanced), I also need more fuel than when I use my custom car setups.