Wollcott
3 years agoNew Ace
Re: How Realistic is F122? (According to an F1 Engineer)
@ScarDuck14 100%. there is no point in optimizing this game for a wheel and not pad. right now its still optimized for a pad, even if its not as OP as last year and previous versions.
BUT that is no reason to not include full potential FFB for a wheel. And if at the end of the day pacegaps are too big then so be it, let pad players drive pad leagues and wheel players wheel leagues. i just dont see any reason why they to this day have not integrated actual wheel support.
Take AC as an exmaple: its obviously optimized fully to a wheel as its a real racing game and the FFB is incredible well and accurate. Yet, a pad player can still almost reach wheel pace and the support for pad is very good too. a member of our league started playing ACC on a pad and he couldnt believe that his controller was able to give so detailed feedback on everything. So, it is possible to fully support wheels and still optimize for a pad.
BUT that is no reason to not include full potential FFB for a wheel. And if at the end of the day pacegaps are too big then so be it, let pad players drive pad leagues and wheel players wheel leagues. i just dont see any reason why they to this day have not integrated actual wheel support.
Take AC as an exmaple: its obviously optimized fully to a wheel as its a real racing game and the FFB is incredible well and accurate. Yet, a pad player can still almost reach wheel pace and the support for pad is very good too. a member of our league started playing ACC on a pad and he couldnt believe that his controller was able to give so detailed feedback on everything. So, it is possible to fully support wheels and still optimize for a pad.