Forum Discussion

Re: Ps5 1440p

Both current and last gen. consoles run games across a wide range of resolutions between a minimum of perhaps 720 p and a max. 2160 p ('4k'). Many games (including F1 22) employ dynamic resolution scaling (DRS) which means that the resolution drops when more demanding action mean this is necessary to preserve frame rate.

I can't find info. on the resolution of the 120 Hz modes for F1 22 but the Digiital Foundry technical review for F1 2021 says this runs at 1440p, presumably with DRS (link below, starting at relevant point). I very much doubt this has dropped to 1080p for F1 22. This is the mode I've been playing myself actually and to my very much uncalibrated eyes I would be surprised if it were as low as 1080p too.

What I now realise I didn't properly consider when I first replied is how the above is reflected in terms of the actual video signal output from the TV. I think that the PS5 usually resamples everything up to 4k before sending it to a 4k screen, and 1080p for a 1080p display. As far as I can see the new PS5 update is only relevant for people with 1440p monitors, but for these there is a valid question of what resolution F1 22 can be output to these (in both 60 and 120 Hz modes).

https://youtu.be/AyQwgJJ2lTk?t=770

6 Replies

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    @gundevilNL wrote:

    A samsung q80 4k tv, with 2.1 hdmi


    In that case forget about this. I fully expect you already have a 1440p image in performance mode. As per the video I shared this was definitely the case for F1 2021 and I have no reason to believe it's changed.

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    I've realised that trying to test for an fps effect on PS5 is harder than on PC, since it's not possible to swap between Performance and Quality modes in TT but rather it's necessary to exit to the main menu. This means it's not possible to use flashbacks for consistency. 

Featured Places