Re: Regarding AI and the Difficulty
I mean this could be a workaround indeed, however I know why this time the AI are way worse compared to F1 2021. They pretty much had no data coming up with this game and training AI takes a lot of time. The game came out on 28 of June, at that moment in time, we've had 8 races so far in F1. If they would do this we would only have real times for this 8 tracks, so only 8 tracks where difficulty would be right. Supposing they train the AI before even the season start they pretty much just guessed the pace this new cars have around every circuit. Which means they just made simulations for the times for every circuit. This leads to big differences in difficulty for every track, because doing that removes the consistency. That or they just used F1 2021 AI times and increased their times to what engineers where talking at the beginning of the year (+2 seconds or something).
For me the best way would be using the E-sports guys. Example: Put Jarno or someone as fast as him make time trials in every circuit. Analyze the line they use, braking points and things like that and at the end use their lap times for 110 AI. For races, why not use every E-sports player for races? Like that they would have good data of how the AI should drive without making unrealistic dives and reckless driving. After races, look at race pace and all the data possible and that would be 110 AI. With all that, then they could decrease time by 0.2s till 101, and 0.1s from 100 and below. Maybe it is too much? Maybe. But would probably be much better than guessing times and simulate them.