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issueskid13's avatar
issueskid13
Icon for Codemasters Team rankCodemasters Team
3 years ago

Re: So Short question: How do Engine sounds get recorded?

To clear up the speculation I'll respond here giving what detail I can.

Despite what some people say the recordings we use in game are authentic. Every year (covid permitting) we attend pre-season test and work with several teams. We place multiple mics on the cars in as close to FOM broadcast mic positions as possible. There's a few things to mention here, firstly we buy the same spec mics as FOM, although both FOM mics and Codies mics are custom modified for various reasons. This means we'll never completly replicate the way FOM capture the recordings. Secondly, while we aim to position our mics as close as we possibly can to the FOM mics, the FOM mics are in very specific and sometimes hard to access positions. As with the mic spec, we can't possibly replicate this 100% but do what we can.

Our recordings are authentic and recorded at the time of the test session. For obvious reasons we can't just record the cars throughout the year, where they are tuned and upgraded throughout a season. We're at the mercy of how the power units sound during the test sessions and only able to capture the sound of the engine based on a specific teams run plan. We do work incredibly closely with team though and have had feedback on engine audio. I won't go into specifics about teams, drivers or how we share our assets but the reception from teams is largely positive on how our recordings sound.

It's also worth mentioning (especially to people who ask about mods and the way other games sound, especially those with smaller budgets) that we're simply not allowed to rip or steal assets from the TV broadcast. We're then also reliant on how playback is handled in game by the physics and handling teams. All of these factors play into what our engines sound like in game.

For what its worth we also record hundreds of GB of new assets at every test session from garage ambience (such as team chatter, cars being worked, fans, cooling, servers) to track side ambience, pass bys from every team, paddock, media centre etc... Most of these assets are recorded in mono, stereo and ambisonic formats. So most assets you hear in game are extremely authentic year on year, very little library assets are used. Don't believe everything you hear about annual franchises being copy/paste 😃. We work incredily hard year on year and the audio team has only grown in size over the last handful of years. Most of us are also huge F1 fans too so its not odd to find me taking notes and thinking about improvements to the game when watching a GP.

As I always mentioned in the Codies forums I'll always try and respond to and engage with any polite comments and constructive criticism. Telling me the game sounds bad or we should all be fired probably isn't a good way of engaging 🙂

3 Replies

  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @issueskid13 Ah okay thanks for the explanation.. I was about to say why not just take the files recorded by the FOM mics but as they (for whatever reason) dont want you to do that its of course making things much more complicated and as someone with a certain knowledge about audio engineering i can add - even half an inch different mic placement makes a huge difference - soo yeah when there are discrepancies FOM should think about sharing their mic recordings with Codemasters.. Dunno why they wouldnt share it because it helps both sides.. But thats nothing we can change.. Thanks again for the insight 🙂
  • issueskid13's avatar
    issueskid13
    Icon for Codemasters Team rankCodemasters Team
    3 years ago

    To be clear, I wouldn't say "all our problems would be solved with better mic placement" but it is a contributing factor. I'd point out that we do sit down and analyse race footage from different GPs every year (with commentary removed) and have noticed even on board recordings from the same driver/car can sound significantly different from race to race over the course of a season. On top of that the work we do is before the season has begun from cars that are very much still being tested.

    Whatever the solution I can tell you that we put a lot of effort into this every year and we're always making improvements. I get the argument that we don't sound identical to the TV footage but there's no way our recordings can be descibed as "not authentic" etc... as I've read on various threads online.

  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @issueskid13 Yeah obviously the exact sound will change even from lap to lap as all the components change and vibrate differently with wear, fuel load etc. so 100% accurate is impossible no worries..

    Well haters and trolls will always complain and comparing with 5 years ago the sounds got a lot better - but that might just have been better mic placement from both you and FOM aswell considering the sound discussions of the real life 2014 season haha

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