Re: VR Fullscreen Issue
Hey EuanK1,
I've actually tried Oculus Link as well (I also have a 3070 RTX, non Ti) and found it to be pretty choppy too. I'm not sure it is optimised for the Oculus renderer, as it is better but not amazing on Air Link too.
If you want to, you could try subscribing to the PTC (Public Test Channel) under the Beta options with the PC Oculus app. The other thing to try is setting TAA only in AA, not combined with DLSS and FidelityFX. Make sure you have ASW (asynchronous warp) turned on to Auto in the Oculus Debug Tool (found in the Oculus install folder).
Failing that what really works well for me is using the Virtual Desktop app, which can be purchased on the Quest 2. It actually uses OpenVR and I find I get much better performance using that application. It has SSW (like ASW but better - Synchronous Space Warp). If you want to find out more here is the website - vrdesktop.net. There is a discord site as well. You don't have to buy this of course, but if you decide it is worth trying make sure you buy the Quest 2 version (not the Rift one).
There is still some stuttering in the pits across all methods of VR I've tried, but on Virtual Desktop (what I use now) during racing it is smooth as silk and running at about 2500x2500 per eye roughly with max in game VR settings. I can say that it looks gorgeous when working properly.