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@DuudefishThis is all interesting. I just got my g920 (Prime Day sale haha) so I don’t have a ton of previous experience in other games to know what feelings normally come through.
On Xbox Series S on a pad I DO get rumble in the trigger during starts to tell me where traction is on the rear tires. Same for when I’m accelerating out of corners and also when I’m on the limit of braking. But no rumble/FFB on my wheel for these moments.
Otherwise my wheel feels great everywhere else. Through turns, over kerbs, everything else comes through strongly. I briefly compared it to F1 2020 before I deleted it off my console and the FFB in F122 was actually stronger, but again just no rumble/shake/FFB during race starts/limit of traction.
I may have to reinstall 2020 again just to compare again, but if other/previous games provide that feedback through the wheel then that’s a huge issue that’s it’s not coming through on 22.
F1 2016 never looked so good. I think maybe I picked the wrong year to buy a new game. No offence to the devs. I'm sure they work super hard but man it's been rough going
- TotosHeadphones4 years agoSeasoned Ace
Is there throttle and brake FFB for Logitech wheels in F1 2021? I recently got a G29 for PS4/5 and I found the transition from Dual Sense/Shock haptic feedback to only kerbs/bumps feedback through the wheel quite difficult. Am I missing something? I've already sent a set back...
- 4 years ago@TotosHeadphones At this point I have no idea what to think/expect lol.
I reinstalled F1 2020 last night to test it out and see if there were any vibrations/FFB on race starts there ... unfortunately nothing.
I'm duuddefish is correct, and that some games and older F1 titles had that baked into the FFB, but it seems like since at least F1 2020 it's been missing. - 3 years ago
This is still broken after the latest patch, and the upcoming patch notes are troubling, as our issue is not listed - the bug thread has confirmed problems from Logitech users, Thrustmaster users, PS controller users, Xbox controller users.
It really needs more attention. Aside from bumping the threads I don't know what to do.
- 3 years ago
Just to chime in, I've made this thread after the update https://answers.ea.com/t5/Bug-Reports/Lack-of-controller-vibration-patch-1-07/m-p/11692255#M5010 and it's actually so bad that even turning vibration&forcefeedback off/on in the game settings, expecting some sort of difference to see what happens, does *literally* nothing, it's still the same. How this is possible is beyond me, and ofc all the community managers are ignoring this 🙂 league racing has already kicked off and I can't take part now because I'm essentially a safety car summoner.
- 3 years ago
@EA_Kent brother can you help us out
- 3 years ago
So this is why I keep spinning at turn 1 at Bahrain. It’s not cause I’m a noob, it’s cause I can’t feel my rears letting go. Thank God for that!
- 3 years ago
So here’s my experience with Windows 11 and a G923 Xbox version.
Pre patch 1.06 ffb was good for me, no issues on wheel or series s/elite series 2 controller.When 1.06 released, there was also an update to GHub which were both installed before I played patch 1.06. Many problems from ffb with the wheel from no ffb to only having steering resistance/centering spring. I tried 4-5 older versions of ghub, even updating them but still using versions older than the newest. Registry suggestions too. I could get everything working with the exception of rear/tire grip vibration. This included rumble triggers not working on either controller. F1 2021 suffered the same except trigger vibrations would work.
I tried many many things. Up to needing to reinstall Windows after thinking I’d just delete all of my usb drivers thinking they’d reinstall with rebooting. They didn’t lol
So with a fresh install and now on 1.07 everything is working fine for me. Except for the controller rumbling when it’s plugged in and I’m using the wheel. I haven’t tried to fix that, just leave the controller unplugged now.
I’m not suggesting a fresh install is a good solution, I didn’t have a choice. And unfortunately I never got to play 1.07 before I reinstalled Windows so I have no idea if that even has anything to do with it. Just sharing my experience.
- BadMayh3m3 years agoSeasoned Ace
Uping your wheel damper setting doesn't fix this?
Im on controller on Xbox and have traction rumbles.
Has to be a setting issue.
- TotosHeadphones3 years agoSeasoned Ace
Sorry, I know this F1 22 related, but can somebody confirm that there is rear tire acceleration/brake locking FFB in F1 2021 on the wheel? It just doesn't appear on the PS4/5 but works fine in ACC and really struggling without the feedback
- 3 years ago@BadMayh3m This comment isn't that helpful, because I don't know if you're using no traction control or anything else. You might be feeling the front tyres with your settings, because those still create rumbles with traction if you go hard enough around a corner.
Can you create trigger rumbles solely with your rear tyres? This does not work for me with any level of damper or ffb strength. It doesn't exist for me at all. - 3 years ago
@Duudefish wrote:
@saaccI'm not sure I fully understand you.
This thread is about that rear vibration that you're still missing.
This is solely about the rear of the car, not general ffb, which although it works, it only works for the front.I have all ffb/vibration now. Including for rear grip/traction.
- BadMayh3m3 years agoSeasoned Ace@Duudefish Yeah just light up the tires.
I haven't use traction control for a year now as its to slow.
Have ya tried a different controller as I lose FFB when my batteries start to go dead....just to eliminate a possibility. - 3 years ago
@BadMayh3mThis is primarily an issue with wheels and those using a controller on PC.
I'm on a Xbox Series S. When I use a pad, yes I get rumbles through the triggers for both acceleration and braking when you're at the limit of traction.
On a wheel (G920 in my case) there's no vibration during acceleration so you have no idea where the limit of grip is. Or least not until the rear wheels fully break traction and RPM's shoot up and the nose of my car is pointing towards a wall.
I'm completely new to the world of wheels so I just assumed that this wasn't a feature until I found this thread and others where people were having the same frustrations. - TotosHeadphones3 years agoSeasoned Ace@KVNR01 Are we sure it's acceleration/wheel locking FFB is definitely a feature? I spent a lot of time searching online last night with many Reddit posters saying it isn't a feature, while others on the old Codemasters board saying the same (this is for F1 2021). I went through quite a few settings myself and no matter what I did, I couldn't get it to work. Being new to this myself I don't know why it wouldn't be evident on F1 games.
- ajobling19833 years agoRising Ace@TotosHeadphones If I accelerate to quickly in lower gears i start to lose the back end and the FFB kicks in enabling me to save the spin. Is this what you mean? I’ve got thrustmaster ts-pc racer.
- 3 years ago@TotosHeadphones Yeah, that's something I'm still not sure of myself. Like I mentioned in my previous post, I'm new to wheels and originally just assumed it wasn't a feature in the G920/923/29 series.
Then I found posts like this one claiming it was.
I know some higher end wheel pedal setups, have vibrations motors built into the wheel and/or pedals. I'm assuming those for sure DO provide that information, but it's hard to confirm.
Either way, I wish those vibrations were communicated some how because it's the primary (only) way the game communicated traction limits to you during acceleration and on a wheel (Logitech at least) it's completely missing. - 3 years ago@ajobling1983 On a game pad, the triggers rumble when you're on the limit of traction BEFORE the rear tires actually break free. That's what people are referring to here.
Once the rear tires break traction and begin to slide, any FFB wheel should go light and communicate that. But at that point it's about catching and recovering the rear end slide.
The traction vibrations people here are referring to are about being able to ride the limit of traction and PREVENTING the rear wheels from breaking traction and starting a slide in the first place. - ajobling19833 years agoRising Ace@KVNR01 Thanks for clarifying. So to confirm that feature works really well on my wheel, thrustmaster ts-pc. I can feel loss of traction on the rear. Must be a device specific issue.
- 3 years ago
@ajobling1983Interesting. On your Thrustmaster, how is rear grip limit communicated? The wheel vibrates? The pedals?
On my G920 there's nothing until the steering goes light and the RPM's skyrocket, but at that point I've already lost the rear end and it's just about catching the slide after it's already initiated.Edit to add: Just to be clear, I've been driving without any TC on both pad and wheel for some time. Once I get the car going I'm generally fine and don't have many issues with spins. It's mostly when starting a race and I'm only using 10-15% throttle per my telemetry app.
- ajobling19833 years agoRising Ace
@KVNR01 wrote:@ajobling1983Interesting. On your Thrustmaster, how is rear grip limit communicated? The wheel vibrates? The pedals?
On my G920 there's nothing until the steering goes light and the RPM's skyrocket, but at that point I've already lost the rear end and it's just about catching the slide after it's already initiated.Edit to add: Just to be clear, I've been driving without any TC on both pad and wheel for some time. Once I get the car going I'm generally fine and don't have many issues with spins. It's mostly when starting a race and I'm only using 10-15% throttle per my telemetry app.
In regards to starts, im in the same position, feel nothing and my car just goes off to the left resulting in a crash. Seems they have added a new feature where there is no ffb at the start of a session or for a few seconds or after pausing / using a flashback.
in regards to my wheel in general, if i come out of a corner on a straight and accelerate too soon in a lower gear, i can feel the slip of the rear tyres through the ffb on my wheel. This enables me to save if before i go for a spin. This is how it should work for everyone as far as I understand it.
- TotosHeadphones3 years agoSeasoned Ace@ajobling1983 I think when I refer to FFB in this instance I mean the lack of acceleration traction and locking of wheels feedback. This is normally seen in the pad with vibration telling the user of these signs. I'm just trying to work out if F1 2021 (and F1 22) extends this type of FFB to the G29 wheel through some sort of quick oscillations of the wheel like Assetto Corsa Comp does.
- 3 years ago
There's a lot of confusing dialogue on the topic. I have seen evidence that it works for some people on similar rigs, but it definitely doesn't exist for others.
I have no idea how they fix this, so unfortunately it could be a long one. I did try a full reinstall like the amigo on the other page and it improved nothing sadly, I still get a better driving experience on f1 2016 than I do here.
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