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The problem I have is the AI is much slower during practice and quali. So I always end up qualifying further up the order than where my car should be. Then in the race I just get swamped and slowly fall down the order to about where my car should have started in the first place.
I’d much prefer the opposite. Qualify lower down the order then be able to make up positions during the race.
- svensen864 years agoRising Scout
@KVNR01 wrote:
@LuckyNico92Honestly, I don’t even care what the AI number is, I just wish it was consistent between practice, qualifying, and race.
The problem I have is the AI is much slower during practice and quali. So I always end up qualifying further up the order than where my car should be. Then in the race I just get swamped and slowly fall down the order to about where my car should have started in the first place.
I’d much prefer the opposite. Qualify lower down the order then be able to make up positions during the race.Isn't it the other way around??? I feel better in the race than in qualy. FP 1-3 AI is kind of normal, qualy OP, race not that OP
- 4 years ago
I don't think setting benchmark lap times is a problem. EA has a solid sim racer like David Greco who can easily set some laptimes with default setups that they can use as a base. This is probably what they are already doing. The true issue is scaling the AI, which can't be done with the simple equation 0.1 for each difficulty point.
Imagine an oval as an F1 track. The pros would probably lap around a second faster than the average player. Then we move to Monaco where the pros are probably lapping multiple seconds faster cause the track is harder and presents more sections where a pro can make the difference.
Not all the tracks are created equal.
Plus a tenth has not the same value. In a track like Austria finding 3 tenths is a tough task, in a track like Spa you have many more corners and exits to work with.
Hypothetically even if they'd get it right there still would be one huge problem. How do you slow down the AI? This is a question that I consider unanswered in racing games. F1 has its own way that apparently is through the corners. Those who know ACC very well are aware that in lower levels the AI is only using 80/90% of the throttle during the straights (a method that for me is far from being perfect and takes away a lot of the immersion for slower players).
An average player compared to Jarno is just missing apexes, entering the corner too early or too late, using too much/too less wheel angle or not maximasing the throttle in the traction zones.
The issue is that the AI has to be slower while maintaining the perfect or close to perfect racing line and braking points and this is the big contradiction that causes the "how do we slow down the AI" question...
- ScarDuck144 years agoLegend
I’ve raced every track infinite amount off times. And some tracks I dominate because I can dance to its rhythm. Other tracks I’m strong in some sectors weaker in others or even just can’t master one particular corner or twisty. And some tracks just hate and have no interest in putting time in on it resulting in me being slow.
I look at the ai in the same way some track they are good other they are bad just like me but as a human I have all the necessary tools to change how I approach and race on tracksthe ai don’t
- 3 years ago
I was hoping someone would say this. I just finished a career, moved to ferrari, 3rd best car and qualified 17th. Then raced up to 4th place. The only time I'm gaining positions is starts usually as well, or massive dive bombs. But I can hardly catch the car ahead on a straight, I'm doing side by side with gasly on the bahrain main straight, ers and Dr's, and he has neither active, and he's gaining so fast. Amd I'm running low wing setup as well. Very strange
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