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I don't think setting benchmark lap times is a problem. EA has a solid sim racer like David Greco who can easily set some laptimes with default setups that they can use as a base. This is probably what they are already doing. The true issue is scaling the AI, which can't be done with the simple equation 0.1 for each difficulty point.
Imagine an oval as an F1 track. The pros would probably lap around a second faster than the average player. Then we move to Monaco where the pros are probably lapping multiple seconds faster cause the track is harder and presents more sections where a pro can make the difference.
Not all the tracks are created equal.
Plus a tenth has not the same value. In a track like Austria finding 3 tenths is a tough task, in a track like Spa you have many more corners and exits to work with.
Hypothetically even if they'd get it right there still would be one huge problem. How do you slow down the AI? This is a question that I consider unanswered in racing games. F1 has its own way that apparently is through the corners. Those who know ACC very well are aware that in lower levels the AI is only using 80/90% of the throttle during the straights (a method that for me is far from being perfect and takes away a lot of the immersion for slower players).
An average player compared to Jarno is just missing apexes, entering the corner too early or too late, using too much/too less wheel angle or not maximasing the throttle in the traction zones.
The issue is that the AI has to be slower while maintaining the perfect or close to perfect racing line and braking points and this is the big contradiction that causes the "how do we slow down the AI" question...
I’ve raced every track infinite amount off times. And some tracks I dominate because I can dance to its rhythm. Other tracks I’m strong in some sectors weaker in others or even just can’t master one particular corner or twisty. And some tracks just hate and have no interest in putting time in on it resulting in me being slow.
I look at the ai in the same way some track they are good other they are bad just like me but as a human I have all the necessary tools to change how I approach and race on tracks
the ai don’t
- AEF2514 years agoSeasoned Ace
I find the AI faster in qualy than race, and especially fast in qualifying on street circuits.
- BadMayh3m4 years agoSeasoned Ace
Do people still set their AI number based on their teammate?
- ScarDuck144 years agoLegend
i base it on my teammate if his pace is 90+ which if doing my team as a newcomer your teammate pace is 70-75.
so I look at drivers pace rating in teams closest to me in the rankings and who ever has highest. I’ll check his laps times on mediums during practice. Last year was always gasley using for every second faster or slower plus or minus 10.
But I have not bothered on this game and won’t until the devs fix the ai and game balance.
Because I don’t think 10ai per second is right anymore:
it’s more like from 50 or 60ai but 10ai = 1.1 second… then every 10 higher increases 1.2… 1.3….1.4 up to a hundred. The. 105 is a second and 110 another second. But it’s impossible to tell for sure at the mo
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