Forum Discussion
@Ultrasonic_77 wrote:Note that DLSS 3 support is something specifically noted as having been added in today's 1.15 update:
F1® 22 - Patch 1.15 Notes - Sports Update - Answer HQ (ea.com)
(This may explain above different people seeing different things...)
526.47 (Oct 22) or higher.
@SteveJackson wrote:522.25 or higher.
Err, was that a statement or a question?
- 3 years ago
A shame that now DLSS 2.0 in VR doesn't work correctly anymore. It's always the same story with CM... they insert a new feature and then naturally break something in the process...
- slimsymeat3 years agoNew Novice
DLSS Frame Generation works if I turn off HDR and G-sync, gives me 120fps everything maxed inc RT and no DLSS, but with terrible tearing. Enable g-sync it still toggles on and off but with the same frame rate. What a massive waste of time and rubbish. I'm a bit dissapointed to be fair.
- 3 years ago
@slimsymeatYeah, DLSS 3.0 doesn't work yet with vsync or similar, hence it's only really useful if you are still within the refresh rate of the monitor in fps. Furthermore with a game like F1 22 I don't know how much useful the feature is, apart from benchmarking, because the frames aren't real ones but interpolated, meaning that the latency remains exactly the same, hence you will have a visual experience that's faster than the actual input response, the latter being very important in a racing game.
- 3 years ago@Amioram Latency increases on 10ms according to Nvidia overlay with dlss frame on