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@TotosHeadphonesAs long as consumers keep apologizing for the companies that are giving it to them in the button, they will continue this lazy, arrogant, incompetent way of doing business. Have you seen EA's recent Madden or Fifa games? Would you go to a restaurant that advertised lobster, then gave you a cheeseburger. But halfway through your cheeseburger, they bring out a lobster claw, only this time they promise to bring out the rest of the lobster once they figure out how to cook it? Is that what we're supposed to accept now? Just because "that's how it is"?
Some of these guys/kids should of been around when games were on cassettes, no internet no patches and no fixes was the norm.
The snowflake generation eh. They have it great right now and still don't realise it
- Ultrasonic_774 years agoHero
@Dan78loki wrote:Some of these guys/kids should of been around when games were on cassettes, no internet no patches and no fixes was the norm.
The snowflake generation eh. They have it great right now and still don't realise it
Yes and no. Pre-internet games were released in MUCH better state precisely because they were never going to be patched.
- 4 years ago@Ultrasonic_77 Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.
- Ultrasonic_774 years agoHero
@Dan78loki wrote:
@Ultrasonic_77Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.Not my experience on ZX Spectrum, Atari ST or Amiga A1200. I genuinely think the internet plus the pre-order concept have combined to produce a dramatic reduction in game performance at launch.
Yes modern games are more complex but I still think this.
- TotosHeadphones4 years agoSeasoned Ace
@Dan78loki wrote:Some of these guys/kids should of been around when games were on cassettes, no internet no patches and no fixes was the norm.
The snowflake generation eh. They have it great right now and still don't realise it
Yeah for sure, they do have it great. It's just unfortunate that publishers/developers/companies are putting profit ahead of quality and taking advantage of the fact that gamers will buy the game in whatever state it comes. CoD and FIFA yearly editions and the rampant sales in a way have caused this in my opinion. The yearly cycle games due to consumer demand/sales means no development time. I feel sorry for David Greco, it's clear that he has some wonderful ideas for handling but he simply has no time to implement his ideas because they have to get the game out to sell. It's a shame really. Crunch is a b*tch.
Activision have sort of seen the change with CoD yearly series returning to biennially. Maybe that's due to gamer fatigue, the free MP version, boredom with the recycled gameplay but whatever the case, sales are down. I hope it's because gamers are bored of the copy/pasta nature of the series but it can show that sales can make publishers stop and think, and with any hope the edition out in two years time will be fresh and bug free.
- 4 years ago
@Dan78loki wrote:Some of these guys/kids should of been around when games were on cassettes, no internet no patches and no fixes was the norm.
The snowflake generation eh. They have it great right now and still don't realise it
Expecting a working product is not being a "Snowflake". Your attitude is precisely why companies keep launching products in this state; because they know folks like you will come along and defend them all the livelong day, whilst attacking anyone with a legitimate complaint. Please, just stop it. You aren't funny, you aren't clever, and you're just helping make things worse.
Worth noting, I'm in my mid 40's, so I actually DO remember the days of games on cassettes, and I remember very well that when they came out, they were almost entirely complete and bug free. Sure, there were the outliers, or even the dreaded production error where the data didn't copy to the tape properly (Funnily enough that was also a Codemasters game), but THIS kind of nonsense is absolutely not acceptable. If anything, with companies being worth vastly larger, having insane levels of staffing, and profits that could buy every single Spectrum game maker (and the entire company itself) whole with plenty of room left over, it is utterly baffling that you'd go to bat for these people.
- 3 years ago@Grace_Tactical I'm not sticking up for them at all. It's just not as bad as half the people here saying it is. Games not unplayable neither are the ai. Just sick and tired of over privileged people.
- mariohomoh3 years agoHero (Retired)
@Grace_Tactical wrote:Expecting a working product is not being a "Snowflake". Your attitude is precisely why companies keep launching products in this state; because they know folks like you will come along and defend them all the livelong day, whilst attacking anyone with a legitimate complaint. Please, just stop it. You aren't funny, you aren't clever, and you're just helping make things worse.
I agree that expecting a working product isn't being a snowflake. The attitude that keeps publishers rushing games and doing the bare minimum are pre-orders and microtransactions though; opinions voiced on a public forum rarely matter either way. Some may go through the social media channels and reach dev teams, but I'd be surprised if either the "defending" or the "this game is unplayable, I'm spinning" comments ever reach people in managerial positions high enough to influence their workflow.
Sales, pre-orders and microtransactions are the data driving these decisions, IMO. Unless there's a public and notorious backlash for any reason, they're the main metrics for publishers. And overblown "it's unplayable! Garbage! This shade of blue on the RBR is wrong!" do not make the news.
There are legitimate grievances with the title in its current state and with the franchise as a whole, mate. But I'm some you have come across this kind of obnoxious Karen "fix it, you incompetent" attitude here too. Even worse, if anything the latter is drowning in noise the legitimate and actionable feedback the community may have.
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