Forum Discussion
Some of these guys/kids should of been around when games were on cassettes, no internet no patches and no fixes was the norm.
The snowflake generation eh. They have it great right now and still don't realise it
@Dan78loki wrote:Some of these guys/kids should of been around when games were on cassettes, no internet no patches and no fixes was the norm.
The snowflake generation eh. They have it great right now and still don't realise it
Yes and no. Pre-internet games were released in MUCH better state precisely because they were never going to be patched.
- 4 years ago@Ultrasonic_77 Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.
- Ultrasonic_774 years agoHero
@Dan78loki wrote:
@Ultrasonic_77Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.Not my experience on ZX Spectrum, Atari ST or Amiga A1200. I genuinely think the internet plus the pre-order concept have combined to produce a dramatic reduction in game performance at launch.
Yes modern games are more complex but I still think this.
- Apophis-STR4 years agoSeasoned Ace
@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
- TotosHeadphones4 years agoSeasoned Ace
@Dan78loki wrote:
@Ultrasonic_77Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.I used to spend my Sunday afternoons as an eight year old typing lines and lines of code from a text book. Sometimes you'd start the game and it wouldn't load due to one character being wrong. Made it worse in when you were poor and couldn't afford the cassette player to record it all. I learnt a valuable lesson about patience and having respect for game coders.
- Ultrasonic_774 years agoHero
@Apophis-STR wrote:@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
More modern games also have much larger teams working on them, and typically over much longer development cycles too. If the resources were felt needed to be put into increased testing and bug fixing then I'm sure much higher quality games could be available at launch. The trouble is current customer behaviour proves that they don't need to.
- 4 years ago@TotosHeadphones I used to spend my Sunday afternoons playing Nascar by Papyrus. The coders back then could actually perform the jobs they were payed well to do.
- 4 years ago@wolf777dog Those little coders from Papyrus went on to give us IRacing.
- 4 years ago@wolf777dog Papyrus went on to develop IMAGING because guess who got the monopoly on Nascar Racing? EA Sports is the answer. Turned it from sim/simcade to complete arcade carp. Nascar gaming has never recovered and I fear it's what is happening here.
- 4 years ago@wolf777dog *I Racing
About F1® Franchise Discussion
Recent Discussions
- 2 days ago
- 24 days ago