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@Dan78loki wrote:
@Ultrasonic_77Not in my experience I quite often had a game wouldn't load past a certain point or crash or flat out won't even work on my old c64.
Not my experience on ZX Spectrum, Atari ST or Amiga A1200. I genuinely think the internet plus the pre-order concept have combined to produce a dramatic reduction in game performance at launch.
Yes modern games are more complex but I still think this.
- Apophis-STR4 years agoSeasoned Ace
@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
- Ultrasonic_774 years agoHero
@Apophis-STR wrote:@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
More modern games also have much larger teams working on them, and typically over much longer development cycles too. If the resources were felt needed to be put into increased testing and bug fixing then I'm sure much higher quality games could be available at launch. The trouble is current customer behaviour proves that they don't need to.
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