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@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
@Apophis-STR wrote:@Ultrasonic_77As much as I hated modern games being unfinished, unambitious, and infested with bugs most of the time, the level of complexity and scale, no matter how plain the actual gameplay is, is still nothing the past could really compare. Be it in the programing aspects, or how the graphic side of thing had heavily affect development on just about every departments.
More modern games also have much larger teams working on them, and typically over much longer development cycles too. If the resources were felt needed to be put into increased testing and bug fixing then I'm sure much higher quality games could be available at launch. The trouble is current customer behaviour proves that they don't need to.
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