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@Monzstar83 Made some progress - I figured out the HUD in cockpit view - and it took a little practice but could settle in at 7500-9000rpm. Thanks!
I was still struggling a bit because my tyres were cold in the one race I was working through this problem. I ended up fourth through the first turn in just a few tries - much better.
For the next race I am going to do the immersive version of the formation lap (although I do hope EA gets the cold tyres not using the formation lap problem corrected in the next patch). Hopefully that will significantly help.
Still working through the sound and feel - what do you have the FFB set at?
BTW - the HUD is quite helpful.
One last question - and this might be to everyone - My speed pedal seems to be quite sensitive or is that me not being careful enough.
After a lot of trial and error with this, I've figured out a few things that can help:
- Formation lap burn outs help to really heat the tyres. I press the accelerator with a little bit of brake at the same time in first gear
- As few revs as possible when the lights go out
- Short shift almost instantly to third gear
- Maybe even reduce the revs
- Once you feel you have traction, increase the revs and start shifting up
- When you are confident the car is under control, use ERS
Starts are really challenging this year - and the AI seem to apply full revs and ERS instantly off the line and perfectly pull away
I have found myself spinning and hitting the wall or trying to stop the car turning 360 degrees off the line so many times this year - it looks really comedic on the replays
- ajobling19834 years agoRising Ace
I know its not realistic… but i did a couple of donuts on the line up to the grid and got the rears upto 90 degrees c as a test. And it gave me the best start I’ve ever had. Seems tyre temp could be the most important thing in getting a good start.
first time no AI overtook me off the line.
- Nuvolarix4 years agoSeasoned Ace
Yeah, I must admit I have mixed feelings about starts in F1 22. It's nice that is more difficult to have a good start, more related to tire temps etc, besides it was probably too easy in the past, too easy to have a good start and AI was not so good as well, so it was quite easy to keep position and/or to gain.
What probably is not the best is that, together with these higher starting troubles for the player, the AI is much stronger and imho the problem is that each AI car has a strong start, that's why the player often lose so many positions and this is also not related or not enough related to the AI difficulty. What I would like to see would be a scenario like this:
- I have a strong start --> I keep/gain positions
- I have a medium start --> some AI have better start than me, some worse, the most similar to mine, so I can lose/keep/gain depending on which AI has the good/bad start
- I have a bad start --> I lose positions
in other words I would like more "differentiation" at the race start about AI cars, like IRL
Regards,
Nuv - TomasSlb244 years agoSeasoned Hotshot@ajobling1983 Have you looked for your tire wear after doing this? I'm not sure but sometimes during the formation lap while I'm heating up the tires I spun and end up doing donuts to heat them up but it seems the tire wear gets bigger compared to the times I don't do it.
- ajobling19834 years agoRising Ace@TomasSlb24 I didn’t look as i new rain was coming and i’d only need to stay on them for a couple of laps. I wouldn’t normally do that, was just experimenting. For me doing burnouts, doesnt generate enough heat to get upto 90c. So need to practice
- TomasSlb244 years agoSeasoned Hotshot
@ajobling1983Ye same I normally just do burnouts too. What I was questioning is if the tire wear during the formation lap is affected knowing that you can't see that in your MFD during that lap.
- ajobling19834 years agoRising Ace
@TomasSlb24 wrote:@ajobling1983Ye same I normally just do burnouts too. What I was questioning is if the tire wear during the formation lap is affected knowing that you can't see that in your MFD during that lap.
Yeah I understand and would expect higher tyre wear on the rears. Just didnt check as i knew I didn’t need that set for long.
- Monzstar834 years agoSeasoned Ace
@ajobling1983 wrote:I know its not realistic… but i did a couple of donuts on the line up to the grid and got the rears upto 90 degrees c as a test. And it gave me the best start I’ve ever had. Seems tyre temp could be the most important thing in getting a good start.
first time no AI overtook me off the line.
I might have to try doing donuts. Atm my burnouts don’t even move the tyre surface temps up
- 4 years ago
I'm pretty sure burnout and heavy warming up during formation lap increases wear for sure, but a good start is way more beneficial than having slighly less wear in your tires.
I don't usually have totally horrible starts, but I haven't had huge problems with this game either, sometimes (rarely) even winning a bit in the start and the following turn 1. I don't find it that much harder than in 2021 either. Lately I have had a bit more wheelspin, but I guess I need to lower the revs a bit, I'm still using the revs I did when the game came out... which seems to be too much.Anyway, remember first go a bit over with the revs and then backdown to your target, otherwise it doesn't seem to work correct and you can have too low revs even (same with 2021). I usually start using ERS on 3rd gear on starts.
What else.. having on throttle differential quite low (60 I guess should be the average in this game) probably helps and naturally you need to have really good throttle control in the start.
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