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Sorry, mate. What do you mean?
Yes, there will be the same sort of telemetry service as always. There's a good thread about it pinned to this forum already. If you mean dedicated apps, there's Codemasters own RaceNet service but that has yet to make a splash. Now for third party apps, that's all up to third party developers but there's no reason to assume we won't be seeing support for F1 22.
Specially given how the game usually offers a legacy UDP protocol to work with old applications.
@mariohomoh wrote:Sorry, mate. What do you mean?
He might mean do you see telemetry in the garage to go over with your engineer?
Surely this is a realism that needs to be in future games at some point, immersion and driver education.
At least I think that's what he means 😉
- mariohomoh4 years agoHero (Retired)@SteveJackson Whoosh. That flew by me!
Race programs' result screens and respective telemetry are back. Don't know to what extent but I'm not expecting more than what we used to have up to F1 2020.
No new telemetry elements in the HUD that we know of.- dwin204 years agoRising Hotshot
@SteveJackson @mariohomoh Was looking for telemetry that you would review with your engineer...
This has been a major shortcoming in the game over the years. In terms of third party it looks like Iko Rein is going to update to F1 22 - have not heard/seen anything yet in terms of PXG Telemetry... Are there others you are aware of?
Thanks
- mariohomoh4 years agoHero (Retired)
There are a few. From the top of my head there's Hotlaps by Driver61 and Track Titan but they go beyond basic telemetry logging and their full suite of services isn't free i think.
- 3 years ago
I could do this twenty years ago on F1 sim game
can not believe this is not included 🤦♂️
- 3 years ago
All that Telemetry is great, but the stuff you really need to be able to set up your car, is the stuff you can change in the settings, thus data showing springs, roll bars, wheel spin and ride height behavior to name a few.
And, as I have said in forums before. That stuff should be IN GAME If you you really want the F1 experience being simulated. (Inter action with engineer giving feedback and ideas)
Just guessing, and changing setups without feedback has nothing to do with realism.
And I am sure, real Sim enthusiasts will remember Microproses Grand Prix series from around 2000... (as pj bot put it) where the Telemetry in game was invaluable for a good setup without getting stuck on a setting that works everywhere (again, that is not realism)
To each their own of course. Even though this game is by far one of the best. Without that it shouldn't be allowed to be compared to a simulator... it is great there are settings and options for all levels of players. But none are for the Sim fanatic if you leave out Telemetry data and are willing to show it. My question simply remains... how much are you really simulating ...
- dwin203 years agoRising Hotshot
@dhagens1965 Agree that this should be in game. There were several F1 games that had telemetry built in over 20 YEARS ago. They were quite good and covered more elements of the setup. Not sure why this has been left out - given how you can customize what assists you want and there are built-in setups that can be chosen - so less simulation focused players don't have to deal with the additional features if they don't want to.
Without built in telemetry EA/Codemasters have had to gamify the practice sessions - although in F1 22 there is a little more data after those sessions are completed - but not much. In an actual F1 race weekend about half of the track time is spent in practice working through the setup (excluding sprint race weekends).
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