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@mariohomoh wrote:Sorry, mate. What do you mean?
He might mean do you see telemetry in the garage to go over with your engineer?
Surely this is a realism that needs to be in future games at some point, immersion and driver education.
At least I think that's what he means 😉
I could do this twenty years ago on F1 sim game
can not believe this is not included 🤦♂️
- 3 years ago
All that Telemetry is great, but the stuff you really need to be able to set up your car, is the stuff you can change in the settings, thus data showing springs, roll bars, wheel spin and ride height behavior to name a few.
And, as I have said in forums before. That stuff should be IN GAME If you you really want the F1 experience being simulated. (Inter action with engineer giving feedback and ideas)
Just guessing, and changing setups without feedback has nothing to do with realism.
And I am sure, real Sim enthusiasts will remember Microproses Grand Prix series from around 2000... (as pj bot put it) where the Telemetry in game was invaluable for a good setup without getting stuck on a setting that works everywhere (again, that is not realism)
To each their own of course. Even though this game is by far one of the best. Without that it shouldn't be allowed to be compared to a simulator... it is great there are settings and options for all levels of players. But none are for the Sim fanatic if you leave out Telemetry data and are willing to show it. My question simply remains... how much are you really simulating ...
- dwin203 years agoRising Hotshot
@dhagens1965 Agree that this should be in game. There were several F1 games that had telemetry built in over 20 YEARS ago. They were quite good and covered more elements of the setup. Not sure why this has been left out - given how you can customize what assists you want and there are built-in setups that can be chosen - so less simulation focused players don't have to deal with the additional features if they don't want to.
Without built in telemetry EA/Codemasters have had to gamify the practice sessions - although in F1 22 there is a little more data after those sessions are completed - but not much. In an actual F1 race weekend about half of the track time is spent in practice working through the setup (excluding sprint race weekends).
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